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path: root/src/log.h
Commit message (Collapse)AuthorAge
* Remove threads.h and replace its definitions with their C++11 equivalents ↵ShadowNinja2017-06-11
| | | | | | (#5957) This also changes threadProc's signature, since C++11 supports arbitrary thread function signatures.
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
| | | | * Fix event LINT & remove default constructor/destructors * remove compat code & modernize autolock header
* Add server side ncurses terminalest312015-11-06
| | | | | | | | | | | | | | | | | | | | | | | | This adds a chat console the server owner can use for administration or to talk with players. It runs in its own thread, which makes the user interface immune to the server's lag, behaving just like a client, except timeout. As it uses the same console code as the f10 console, things like nick completion or a scroll buffer basically come for free. The terminal itself is written in a general way so that adding a client version later on is just about implementing an interface. Fatal errors are printed after the console exists and the ncurses terminal buffer gets cleaned up with endwin(), so that the error still remains visible. The server owner can chose their username their entered text will have in chat and where players can send PMs to. Once the username is secured with a password to prevent anybody to take over the server, the owner can execute admin tasks over the console. This change includes a contribution by @kahrl who has improved ncurses library detection.
* Small logging refactor and additional optionsest312015-10-24
| | | | | | | | | | | -> Get rid of Logger::logToSystem and use normal downstream output system for android instead -> Give the downstream output system more information: enrich the log function of ILogOutput with information and add ICombinedLogOutput for easier use. -> Make Logger::getLevelLabel() static and public so that it can be used by downstream log output. -> Add g_ and m_ prefixes where required
* Refactor loggingShadowNinja2015-10-14
| | | | | | | | | - Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Log: Silence errorstream during unittestskwolekr2014-12-12
|
* Update Copyright YearsSfan52013-02-24
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Add better trace peudo-loglevel supportPerttu Ahola2012-05-20
|
* Add a third log output interface methodPerttu Ahola2011-11-29
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* Add log_remove_output and log_deregister_threadPerttu Ahola2011-11-29
|
* Initially add small and tight logging facilityPerttu Ahola2011-10-16
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/*
** $Id: loadlib.c,v 1.52.1.3 2008/08/06 13:29:28 roberto Exp $
** Dynamic library loader for Lua
** See Copyright Notice in lua.h
**
** This module contains an implementation of loadlib for Unix systems
** that have dlfcn, an implementation for Darwin (Mac OS X), an
** implementation for Windows, and a stub for other systems.
*/


#include <stdlib.h>
#include <string.h>


#define loadlib_c
#define LUA_LIB

#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"


/* prefix for open functions in C libraries */
#define LUA_POF		"luaopen_"

/* separator for open functions in C libraries */
#define LUA_OFSEP	"_"


#define LIBPREFIX	"LOADLIB: "

#define POF		LUA_POF
#define LIB_FAIL	"open"


/* error codes for ll_loadfunc */
#define ERRLIB		1
#define ERRFUNC		2

#define setprogdir(L)		((void)0)


static void ll_unloadlib (void *lib);
static void *ll_load (lua_State *L, const char *path);
static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym);



#if defined(LUA_DL_DLOPEN)
/*
** {========================================================================
** This is an implementation of loadlib based on the dlfcn interface.
** The dlfcn interface is available in Linux, SunOS, Solaris, IRIX, FreeBSD,
** NetBSD, AIX 4.2, HPUX 11, and  probably most other Unix flavors, at least
** as an emulation layer on top of native functions.
** =========================================================================
*/

#include <dlfcn.h>

static void ll_unloadlib (void *lib) {
  dlclose(lib);
}


static void *ll_load (lua_State *L, const char *path) {
  void *lib = dlopen(path, RTLD_NOW);
  if (lib == NULL) lua_pushstring(L, dlerror());
  return lib;
}


static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
  lua_CFunction f = (lua_CFunction)dlsym(lib, sym);
  if (f == NULL) lua_pushstring(L, dlerror());
  return f;
}

/* }====================================================== */



#elif defined(LUA_DL_DLL)
/*
** {======================================================================
** This is an implementation of loadlib for Windows using native functions.
** =======================================================================
*/

#include <windows.h>


#undef setprogdir

static void setprogdir (lua_State *L) {
  char buff[MAX_PATH + 1];
  char *lb;
  DWORD nsize = sizeof(buff)/sizeof(char);
  DWORD n = GetModuleFileNameA(NULL, buff, nsize);
  if (n == 0 || n == nsize || (lb = strrchr(buff, '\\')) == NULL)
    luaL_error(L, "unable to get ModuleFileName");
  else {
    *lb = '\0';
    luaL_gsub(L, lua_tostring(L, -1), LUA_EXECDIR, buff);
    lua_remove(L, -2);  /* remove original string */
  }
}


static void pusherror (lua_State *L) {
  int error = GetLastError();
  char buffer[128];
  if (FormatMessageA(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
      NULL, error, 0, buffer, sizeof(buffer), NULL))
    lua_pushstring(L, buffer);
  else
    lua_pushfstring(L, "system error %d\n", error);
}

static void ll_unloadlib (void *lib) {
  FreeLibrary((HINSTANCE)lib);
}


static void *ll_load (lua_State *L, const char *path) {
  HINSTANCE lib = LoadLibraryA(path);
  if (lib == NULL) pusherror(L);
  return lib;
}


static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
  lua_CFunction f = (lua_CFunction)GetProcAddress((HINSTANCE)lib, sym);
  if (f == NULL) pusherror(L);
  return f;
}

/* }====================================================== */



#elif defined(LUA_DL_DYLD)
/*
** {======================================================================
** Native Mac OS X / Darwin Implementation
** =======================================================================
*/

#include <mach-o/dyld.h>


/* Mac appends a `_' before C function names */
#undef POF
#define POF	"_" LUA_POF


static void pusherror (lua_State *L) {
  const char *err_str;
  const char *err_file;
  NSLinkEditErrors err;
  int err_num;
  NSLinkEditError(&err, &err_num, &err_file, &err_str);
  lua_pushstring(L, err_str);
}


static const char *errorfromcode (NSObjectFileImageReturnCode ret) {
  switch (ret) {
    case NSObjectFileImageInappropriateFile:
      return "file is not a bundle";
    case NSObjectFileImageArch:
      return "library is for wrong CPU type";
    case NSObjectFileImageFormat:
      return "bad format";
    case NSObjectFileImageAccess:
      return "cannot access file";
    case NSObjectFileImageFailure:
    default:
      return "unable to load library";
  }
}


static void ll_unloadlib (void *lib) {
  NSUnLinkModule((NSModule)lib, NSUNLINKMODULE_OPTION_RESET_LAZY_REFERENCES);
}


static void *ll_load (lua_State *L, const char *path) {
  NSObjectFileImage img;
  NSObjectFileImageReturnCode ret;
  /* this would be a rare case, but prevents crashing if it happens */
  if(!_dyld_present()) {
    lua_pushliteral(L, "dyld not present");
    return NULL;
  }
  ret = NSCreateObjectFileImageFromFile(path, &img);
  if (ret == NSObjectFileImageSuccess) {
    NSModule mod = NSLinkModule(img, path, NSLINKMODULE_OPTION_PRIVATE |
                       NSLINKMODULE_OPTION_RETURN_ON_ERROR);
    NSDestroyObjectFileImage(img);
    if (mod == NULL) pusherror(L);
    return mod;
  }
  lua_pushstring(L, errorfromcode(ret));
  return NULL;
}


static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
  NSSymbol nss = NSLookupSymbolInModule((NSModule)lib, sym);
  if (nss == NULL) {
    lua_pushfstring(L, "symbol " LUA_QS " not found", sym);
    return NULL;
  }
  return (lua_CFunction)NSAddressOfSymbol(nss);
}

/* }====================================================== */



#else
/*
** {======================================================
** Fallback for other systems
** =======================================================
*/

#undef LIB_FAIL
#define LIB_FAIL	"absent"


#define DLMSG	"dynamic libraries not enabled; check your Lua installation"


static void ll_unloadlib (void *lib) {
  (void)lib;  /* to avoid warnings */
}


static void *ll_load (lua_State *L, const char *path) {
  (void)path;  /* to avoid warnings */
  lua_pushliteral(L, DLMSG);
  return NULL;
}


static lua_CFunction ll_sym (lua_State *L, void *lib, const char *sym) {
  (void)lib; (void)sym;  /* to avoid warnings */
  lua_pushliteral(L, DLMSG);
  return NULL;
}

/* }====================================================== */
#endif



static void **ll_register (lua_State *L, const char *path) {
  void **plib;
  lua_pushfstring(L, "%s%s", LIBPREFIX, path);
  lua_gettable(L, LUA_REGISTRYINDEX);  /* check library in registry? */
  if (!lua_isnil(L, -1))  /* is there an entry? */
    plib = (void **)lua_touserdata(L, -1);
  else {  /* no entry yet; create one */
    lua_pop(L, 1);
    plib = (void **)lua_newuserdata(L, sizeof(const void *));
    *plib = NULL;
    luaL_getmetatable(L, "_LOADLIB");
    lua_setmetatable(L, -2);
    lua_pushfstring(L, "%s%s", LIBPREFIX, path);
    lua_pushvalue(L, -2);
    lua_settable(L, LUA_REGISTRYINDEX);
  }
  return plib;
}


/*
** __gc tag method: calls library's `ll_unloadlib' function with the lib
** handle
*/
static int gctm (lua_State *L) {
  void **lib = (void **)luaL_checkudata(L, 1, "_LOADLIB");
  if (*lib) ll_unloadlib(*lib);
  *lib = NULL;  /* mark library as closed */
  return 0;
}


static int ll_loadfunc (lua_State *L, const char *path, const char *sym) {
  void **reg = ll_register(L, path);
  if (*reg == NULL) *reg = ll_load(L, path);
  if (*reg == NULL)
    return ERRLIB;  /* unable to load library */
  else {
    lua_CFunction f = ll_sym(L, *reg, sym);
    if (f == NULL)
      return ERRFUNC;  /* unable to find function */
    lua_pushcfunction(L, f);
    return 0;  /* return function */
  }
}


static int ll_loadlib (lua_State *L) {
  const char *path = luaL_checkstring(L, 1);
  const char *init = luaL_checkstring(L, 2);
  int stat = ll_loadfunc(L, path, init);
  if (stat == 0)  /* no errors? */
    return 1;  /* return the loaded function */
  else {  /* error; error message is on stack top */
    lua_pushnil(L);
    lua_insert(L, -2);
    lua_pushstring(L, (stat == ERRLIB) ?  LIB_FAIL : "init");
    return 3;  /* return nil, error message, and where */
  }
}



/*
** {======================================================
** 'require' function
** =======================================================
*/


static int readable (const char *filename) {
  FILE *f = fopen(filename, "r");  /* try to open file */
  if (f == NULL) return 0;  /* open failed */
  fclose(f);
  return 1;
}


static const char *pushnexttemplate (lua_State *L, const char *path) {
  const char *l;
  while (*path == *LUA_PATHSEP) path++;  /* skip separators */
  if (*path == '\0') return NULL;  /* no more templates */
  l = strchr(path, *LUA_PATHSEP);  /* find next separator */
  if (l == NULL) l = path + strlen(path);
  lua_pushlstring(L, path, l - path);  /* template */
  return l;
}


static const char *findfile (lua_State *L, const char *name,
                                           const char *pname) {
  const char *path;
  name = luaL_gsub(L, name, ".", LUA_DIRSEP);
  lua_getfield(L, LUA_ENVIRONINDEX, pname);
  path = lua_tostring(L, -1);
  if (path == NULL)
    luaL_error(L, LUA_QL("package.%s") " must be a string", pname);
  lua_pushliteral(L, "");  /* error accumulator */
  while ((path = pushnexttemplate(L, path)) != NULL) {
    const char *filename;
    filename = luaL_gsub(L, lua_tostring(L, -1), LUA_PATH_MARK, name);
    lua_remove(L, -2);  /* remove path template */
    if (readable(filename))  /* does file exist and is readable? */
      return filename;  /* return that file name */
    lua_pushfstring(L, "\n\tno file " LUA_QS, filename);
    lua_remove(L, -2);  /* remove file name */
    lua_concat(L, 2);  /* add entry to possible error message */
  }
  return NULL;  /* not found */
}


static void loaderror (lua_State *L, const char *filename) {
  luaL_error(L, "error loading module " LUA_QS " from file " LUA_QS ":\n\t%s",
                lua_tostring(L, 1), filename, lua_tostring(L, -1));
}


static int loader_Lua (lua_State *L) {
  const char *filename;
  const char *name = luaL_checkstring(L, 1);
  filename = findfile(L, name, "path");
  if (filename == NULL) return 1;  /* library not found in this path */
  if (luaL_loadfile(L, filename) != 0)
    loaderror(L, filename);
  return 1;  /* library loaded successfully */
}


static const char *mkfuncname (lua_State *L, const char *modname) {
  const char *funcname;
  const char *mark = strchr(modname, *LUA_IGMARK);
  if (mark) modname = mark + 1;
  funcname = luaL_gsub(L, modname, ".", LUA_OFSEP);
  funcname = lua_pushfstring(L, POF"%s", funcname);
  lua_remove(L, -2);  /* remove 'gsub' result */
  return funcname;
}


static int loader_C (lua_State *L) {
  const char *funcname;
  const char *name = luaL_checkstring(L, 1);
  const char *filename = findfile(L, name, "cpath");
  if (filename == NULL) return 1;  /* library not found in this path */
  funcname = mkfuncname(L, name);
  if (ll_loadfunc(L, filename, funcname) != 0)
    loaderror(L, filename);
  return 1;  /* library loaded successfully */
}


static int loader_Croot (lua_State *L) {
  const char *funcname;
  const char *filename;
  const char *name = luaL_checkstring(L, 1);
  const char *p = strchr(name, '.');
  int stat;
  if (p == NULL) return 0;  /* is root */
  lua_pushlstring(L, name, p - name);
  filename = findfile(L, lua_tostring(L, -1), "cpath");
  if (filename == NULL) return 1;  /* root not found */
  funcname = mkfuncname(L, name);
  if ((stat = ll_loadfunc(L, filename, funcname)) != 0) {
    if (stat != ERRFUNC) loaderror(L, filename);  /* real error */
    lua_pushfstring(L, "\n\tno module " LUA_QS " in file " LUA_QS,
                       name, filename);
    return 1;  /* function not found */
  }
  return 1;
}


static int loader_preload (lua_State *L) {
  const char *name = luaL_checkstring(L, 1);
  lua_getfield(L, LUA_ENVIRONINDEX, "preload");
  if (!lua_istable(L, -1))
    luaL_error(L, LUA_QL("package.preload") " must be a table");
  lua_getfield(L, -1, name);
  if (lua_isnil(L, -1))  /* not found? */
    lua_pushfstring(L, "\n\tno field package.preload['%s']", name);
  return 1;
}


static const int sentinel_ = 0;
#define sentinel	((void *)&sentinel_)


static int ll_require (lua_State *L) {
  const char *name = luaL_checkstring(L, 1);
  int i;
  lua_settop(L, 1);  /* _LOADED table will be at index 2 */
  lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
  lua_getfield(L, 2, name);
  if (lua_toboolean(L, -1)) {  /* is it there? */
    if (lua_touserdata(L, -1) == sentinel)  /* check loops */
      luaL_error(L, "loop or previous error loading module " LUA_QS, name);
    return 1;  /* package is already loaded */
  }
  /* else must load it; iterate over available loaders */
  lua_getfield(L, LUA_ENVIRONINDEX, "loaders");
  if (!lua_istable(L, -1))
    luaL_error(L, LUA_QL("package.loaders") " must be a table");
  lua_pushliteral(L, "");  /* error message accumulator */
  for (i=1; ; i++) {
    lua_rawgeti(L, -2, i);  /* get a loader */
    if (lua_isnil(L, -1))
      luaL_error(L, "module " LUA_QS " not found:%s",
                    name, lua_tostring(L, -2));
    lua_pushstring(L, name);
    lua_call(L, 1, 1);  /* call it */
    if (lua_isfunction(L, -1))  /* did it find module? */
      break;  /* module loaded successfully */
    else if (lua_isstring(L, -1))  /* loader returned error message? */
      lua_concat(L, 2);  /* accumulate it */
    else
      lua_pop(L, 1);
  }
  lua_pushlightuserdata(L, sentinel);
  lua_setfield(L, 2, name);  /* _LOADED[name] = sentinel */
  lua_pushstring(L, name);  /* pass name as argument to module */
  lua_call(L, 1, 1);  /* run loaded module */
  if (!lua_isnil(L, -1))  /* non-nil return? */
    lua_setfield(L, 2, name);  /* _LOADED[name] = returned value */
  lua_getfield(L, 2, name);
  if (lua_touserdata(L, -1) == sentinel) {   /* module did not set a value? */
    lua_pushboolean(L, 1);  /* use true as result */
    lua_pushvalue(L, -1);  /* extra copy to be returned */
    lua_setfield(L, 2, name);  /* _LOADED[name] = true */
  }
  return 1;
}

/* }====================================================== */



/*
** {======================================================
** 'module' function
** =======================================================
*/
  

static void setfenv (lua_State *L) {
  lua_Debug ar;
  if (lua_getstack(L, 1, &ar) == 0 ||
      lua_getinfo(L, "f", &ar) == 0 ||  /* get calling function */
      lua_iscfunction(L, -1))
    luaL_error(L, LUA_QL("module") " not called from a Lua function");
  lua_pushvalue(L, -2);
  lua_setfenv(L, -2);
  lua_pop(L, 1);
}


static void dooptions (lua_State *L, int n) {
  int i;
  for (i = 2; i <= n; i++) {
    lua_pushvalue(L, i);  /* get option (a function) */
    lua_pushvalue(L, -2);  /* module */
    lua_call(L, 1, 0);
  }
}


static void modinit (lua_State *L, const char *modname) {
  const char *dot;
  lua_pushvalue(L, -1);
  lua_setfield(L, -2, "_M");  /* module._M = module */
  lua_pushstring(L, modname);
  lua_setfield(L, -2, "_NAME");
  dot = strrchr(modname, '.');  /* look for last dot in module name */
  if (dot == NULL) dot = modname;
  else dot++;
  /* set _PACKAGE as package name (full module name minus last part) */
  lua_pushlstring(L, modname, dot - modname);
  lua_setfield(L, -2, "_PACKAGE");
}


static int ll_module (lua_State *L) {
  const char *modname = luaL_checkstring(L, 1);
  int loaded = lua_gettop(L) + 1;  /* index of _LOADED table */
  lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
  lua_getfield(L, loaded, modname);  /* get _LOADED[modname] */
  if (!lua_istable(L, -1)) {  /* not found? */
    lua_pop(L, 1);  /* remove previous result */
    /* try global variable (and create one if it does not exist) */
    if (luaL_findtable(L, LUA_GLOBALSINDEX, modname, 1) != NULL)
      return luaL_error(L, "name conflict for module " LUA_QS, modname);
    lua_pushvalue(L, -1);
    lua_setfield(L, loaded, modname);  /* _LOADED[modname] = new table */
  }
  /* check whether table already has a _NAME field */
  lua_getfield(L, -1, "_NAME");
  if (!lua_isnil(L, -1))  /* is table an initialized module? */
    lua_pop(L, 1);
  else {  /* no; initialize it */
    lua_pop(L, 1);
    modinit(L, modname);
  }
  lua_pushvalue(L, -1);
  setfenv(L);
  dooptions(L, loaded - 1);
  return 0;
}


static int ll_seeall (lua_State *L) {
  luaL_checktype(L, 1, LUA_TTABLE);
  if (!lua_getmetatable(L, 1)) {
    lua_createtable(L, 0, 1); /* create new metatable */
    lua_pushvalue(L, -1);
    lua_setmetatable(L, 1);
  }
  lua_pushvalue(L, LUA_GLOBALSINDEX);
  lua_setfield(L, -2, "__index");  /* mt.__index = _G */
  return 0;
}


/* }====================================================== */



/* auxiliary mark (for internal use) */
#define AUXMARK		"\1"

static void setpath (lua_State *L, const char *fieldname, const char *envname,
                                   const char *def) {
  const char *path = getenv(envname);
  if (path == NULL)  /* no environment variable? */
    lua_pushstring(L, def);  /* use default */
  else {
    /* replace ";;" by ";AUXMARK;" and then AUXMARK by default path */
    path = luaL_gsub(L, path, LUA_PATHSEP LUA_PATHSEP,
                              LUA_PATHSEP AUXMARK LUA_PATHSEP);
    luaL_gsub(L, path, AUXMARK, def);
    lua_remove(L, -2);
  }
  setprogdir(L);
  lua_setfield(L, -2, fieldname);
}


static const luaL_Reg pk_funcs[] = {
  {"loadlib", ll_loadlib},
  {"seeall", ll_seeall},
  {NULL, NULL}
};


static const luaL_Reg ll_funcs[] = {
  {"module", ll_module},
  {"require", ll_require},
  {NULL, NULL}
};


static const lua_CFunction loaders[] =
  {loader_preload, loader_Lua, loader_C, loader_Croot, NULL};


LUALIB_API int luaopen_package (lua_State *L) {
  int i;
  /* create new type _LOADLIB */
  luaL_newmetatable(L, "_LOADLIB");
  lua_pushcfunction(L, gctm);
  lua_setfield(L, -2, "__gc");
  /* create `package' table */
  luaL_register(L, LUA_LOADLIBNAME, pk_funcs);
#if defined(LUA_COMPAT_LOADLIB) 
  lua_getfield(L, -1, "loadlib");
  lua_setfield(L, LUA_GLOBALSINDEX, "loadlib");
#endif
  lua_pushvalue(L, -1);
  lua_replace(L, LUA_ENVIRONINDEX);
  /* create `loaders' table */
  lua_createtable(L, 0, sizeof(loaders)/sizeof(loaders[0]) - 1);
  /* fill it with pre-defined loaders */
  for (i=0; loaders[i] != NULL; i++) {
    lua_pushcfunction(L, loaders[i]);
    lua_rawseti(L, -2, i+1);
  }
  lua_setfield(L, -2, "loaders");  /* put it in field `loaders' */
  setpath(L, "path", LUA_PATH, LUA_PATH_DEFAULT);  /* set field `path' */
  setpath(L, "cpath", LUA_CPATH, LUA_CPATH_DEFAULT); /* set field `cpath' */
  /* store config information */
  lua_pushliteral(L, LUA_DIRSEP "\n" LUA_PATHSEP "\n" LUA_PATH_MARK "\n"
                     LUA_EXECDIR "\n" LUA_IGMARK);
  lua_setfield(L, -2, "config");
  /* set field `loaded' */
  luaL_findtable(L, LUA_REGISTRYINDEX, "_LOADED", 2);
  lua_setfield(L, -2, "loaded");
  /* set field `preload' */
  lua_newtable(L);
  lua_setfield(L, -2, "preload");
  lua_pushvalue(L, LUA_GLOBALSINDEX);
  luaL_register(L, NULL, ll_funcs);  /* open lib into global table */
  lua_pop(L, 1);
  return 1;  /* return 'package' table */
}