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* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
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* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
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* backing up some stuffPerttu Ahola2011-01-26
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* commentsPerttu Ahola2011-01-26
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* Map deletion buttonPerttu Ahola2011-01-26
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* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
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* Tweaking aroundPerttu Ahola2011-01-25
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* Faster lighting at map generation timePerttu Ahola2011-01-24
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* Mainly some texture tweakingPerttu Ahola2011-01-24
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* small fixes here and therePerttu Ahola2011-01-24
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* todo-list updatePerttu Ahola2011-01-23
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* OMG! Main Menu!Perttu Ahola2011-01-23
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* Documentation updates.Perttu Ahola2011-01-21
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* made old build system to work too. the cmake one doesn't make working ↵Perttu Ahola2011-01-18
| | | | | | | binaries for some computers. --HG-- rename : src/config.h.in => src/cmake_config.h.in
* configuration updates; making to build on msvcPerttu Ahola2011-01-17
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* commit before messing with waterPerttu Ahola2011-01-17
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* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
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* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
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* continued.Perttu Ahola2011-01-08
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* Fixed (maybe) segfault if font is not foundPerttu Ahola2011-01-08
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* CMake stuff works now on linux and windows... and should be possible to make ↵Perttu Ahola2011-01-08
| | | | to work on OS X.
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
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* updated main.cpp TODO commentsPerttu Ahola2011-01-07
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* possibly fixed broken crack textures on some machinesPerttu Ahola2010-12-29
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* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-29
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* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
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* working goodPerttu Ahola2010-12-26
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* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-26
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* new viewing range updater algorithmPerttu Ahola2010-12-26
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* main.cpp before viewing range stuff redoingPerttu Ahola2010-12-25
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* better cavesPerttu Ahola2010-12-25
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* tinkering aroundPerttu Ahola2010-12-25
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* more tinkering aroundPerttu Ahola2010-12-25
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* some tinkering aroundPerttu Ahola2010-12-25
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* slight map generation bugsPerttu Ahola2010-12-25
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* builds on both platformsPerttu Ahola2010-12-25
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* minecraft-like craftingPerttu Ahola2010-12-25
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* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
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* ProgressBarTextureModPerttu Ahola2010-12-24
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* small segfault bug fixPerttu Ahola2010-12-24
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* base stuff for item->object conversionPerttu Ahola2010-12-24
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* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-23
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* little tinkeringPerttu Ahola2010-12-23
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* work-in-progress gui system updating + some settings system updatingPerttu Ahola2010-12-23
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* redoing gui stuffPerttu Ahola2010-12-23
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* fixed crack animation timing in clientPerttu Ahola2010-12-23
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* a mutex added to TempMods which hopefully fixes rare segfaults on clientPerttu Ahola2010-12-23
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* added fog to playersPerttu Ahola2010-12-22
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