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Commit message (Collapse)AuthorAge
* removed unnecessary commentPerttu Ahola2011-05-14
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* Added key configuration in the configuration file.Perttu Ahola2011-05-14
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* comment updatePerttu Ahola2011-05-03
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* random comment updatesPerttu Ahola2011-04-30
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* Maybe fixed the flood of "WARNING: StaticObjectList::remove(): id=13 not ↵Perttu Ahola2011-04-29
| | | | found" style debug messages on the server when a player has quit.
* Changed a bit of the code that is and should still be commented out.Perttu Ahola2011-04-27
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* Optimized map saving and sending (server-side)Perttu Ahola2011-04-26
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* Optimized smooth lighting calculation codePerttu Ahola2011-04-24
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* updated menu a bit, and some other small fixesPerttu Ahola2011-04-24
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* Made the main menu a bit more unique lookingPerttu Ahola2011-04-24
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* fix to the previous commitPerttu Ahola2011-04-23
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* tuned error reporting a bitPerttu Ahola2011-04-23
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* port to be not set to 0 from configurationPerttu Ahola2011-04-23
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* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
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* cleaning up main.cpp a bitPerttu Ahola2011-04-23
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* Updated to-do list and added the give_initial_stuff setting for testingPerttu Ahola2011-04-22
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* Removed IrrlichtWrapperPerttu Ahola2011-04-22
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* Menu will now ignore an invalid port or the port 0.Perttu Ahola2011-04-15
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* fixed port setting not being loaded from configuration file for clientPerttu Ahola2011-04-12
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* Added installing build-essential to build instructions and modified the ↵Perttu Ahola2011-04-11
| | | | main.cpp notes a bit
* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-10
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* new object systemPerttu Ahola2011-04-10
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* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
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* stone shovel now needs cobble, not stone.Perttu Ahola2011-04-06
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* cleaning notes and stuffPerttu Ahola2011-04-06
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* Made mesh update on node addition asynchronous on client, to reduce ↵Perttu Ahola2011-04-06
| | | | frametime spikes
* fixed the bug of disabled removal of empty chestsPerttu Ahola2011-04-06
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
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* Fixed chest contents not immediately updating to all playersPerttu Ahola2011-04-04
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* Chests work now!Perttu Ahola2011-04-04
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* initial chest metadataPerttu Ahola2011-04-04
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
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* Node metadata frameworkPerttu Ahola2011-04-04
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* commit before some more radical changesPerttu Ahola2011-04-03
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* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-03
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
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* commit before some radical changesPerttu Ahola2011-04-02
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* mapgen work-in-progressPerttu Ahola2011-03-02
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* mapgen tweakingPerttu Ahola2011-03-01
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* tweaked mapgenPerttu Ahola2011-02-28
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* -Perttu Ahola2011-02-28
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵Perttu Ahola2011-02-24
| | | | so small that it doesn't increment the value)
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-24
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* mainly work on object scripting apiPerttu Ahola2011-02-23
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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