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* tweaked mapgenPerttu Ahola2011-02-28
* -Perttu Ahola2011-02-28
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...Perttu Ahola2011-02-24
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-24
* mainly work on object scripting apiPerttu Ahola2011-02-23
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* video backend selectionPerttu Ahola2011-02-19
* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
* Better texture handling. Textures are not added to atlas if they are big, and...Perttu Ahola2011-02-17
* Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctr...Perttu Ahola2011-02-16
* still a little fix!Perttu Ahola2011-02-15
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
* new hotbar, more minecraft-likePerttu Ahola2011-02-14
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-14
* added sneaking/crouching and changelogPerttu Ahola2011-02-14
* tuned fog distance a bitPerttu Ahola2011-02-13
* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-13
* hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola2011-02-12
* disabled work wrap to show every line of chat in any casePerttu Ahola2011-02-11
* more stuff...Perttu Ahola2011-02-11
* fully working i guessPerttu Ahola2011-02-11
* new texture stuff quite workingPerttu Ahola2011-02-11
* fixes toward mingw compatibilityPerttu Ahola2011-02-10
* some texture stuffPerttu Ahola2011-02-10
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
* uh... accidentally left directX as the default in main.cppPerttu Ahola2011-02-08
* local game connects to 127.0.0.1 instead of localhost (windows returns an ipv...Perttu Ahola2011-02-08
* made it to work with my windows compilerPerttu Ahola2011-02-08
* bug-fixin'Perttu Ahola2011-02-08
* mapgen tweakingPerttu Ahola2011-02-06
* mapgen stuffPerttu Ahola2011-02-05
* added sand to map generatorPerttu Ahola2011-02-04
* all kinds of tweaking and fixingPerttu Ahola2011-02-04
* some generation-time mud flow tweakingPerttu Ahola2011-02-03
* some tweakingPerttu Ahola2011-02-02
* more tweakingPerttu Ahola2011-02-02
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-01
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-01
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-30
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
* backing up some stuffPerttu Ahola2011-01-26
* commentsPerttu Ahola2011-01-26
* Map deletion buttonPerttu Ahola2011-01-26
* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
* Tweaking aroundPerttu Ahola2011-01-25
* Faster lighting at map generation timePerttu Ahola2011-01-24
* Mainly some texture tweakingPerttu Ahola2011-01-24
* small fixes here and therePerttu Ahola2011-01-24