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main.cpp
Commit message (
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Author
Age
*
fix to the previous commit
Perttu Ahola
2011-04-23
*
tuned error reporting a bit
Perttu Ahola
2011-04-23
*
port to be not set to 0 from configuration
Perttu Ahola
2011-04-23
*
Code refactoring; split half of main.cpp to game.cpp.
Perttu Ahola
2011-04-23
*
cleaning up main.cpp a bit
Perttu Ahola
2011-04-23
*
Updated to-do list and added the give_initial_stuff setting for testing
Perttu Ahola
2011-04-22
*
Removed IrrlichtWrapper
Perttu Ahola
2011-04-22
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
Menu will now ignore an invalid port or the port 0.
Perttu Ahola
2011-04-15
*
fixed port setting not being loaded from configuration file for client
Perttu Ahola
2011-04-12
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Added installing build-essential to build instructions and modified the main....
Perttu Ahola
2011-04-11
*
items now fall by gravity... also some other random updating
Perttu Ahola
2011-04-10
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new object system
Perttu Ahola
2011-04-10
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
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stone shovel now needs cobble, not stone.
Perttu Ahola
2011-04-06
*
cleaning notes and stuff
Perttu Ahola
2011-04-06
*
Made mesh update on node addition asynchronous on client, to reduce frametime...
Perttu Ahola
2011-04-06
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fixed the bug of disabled removal of empty chests
Perttu Ahola
2011-04-06
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changed node metadata format to better accomodate future needs and problems
Perttu Ahola
2011-04-05
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Fixed chest contents not immediately updating to all players
Perttu Ahola
2011-04-04
*
Chests work now!
Perttu Ahola
2011-04-04
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initial chest metadata
Perttu Ahola
2011-04-04
*
fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
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Node metadata framework
Perttu Ahola
2011-04-04
*
Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
2011-04-04
*
commit before some more radical changes
Perttu Ahola
2011-04-03
*
copied draft of updateNodeMeshes from backup
Perttu Ahola
2011-04-03
*
Revert mapgen to best working version (2)
Perttu Ahola
2011-04-03
*
Mapgen is better now. Not a lot, but a bit!
Perttu Ahola
2011-04-02
*
commit before some radical changes
Perttu Ahola
2011-04-02
*
mapgen work-in-progress
Perttu Ahola
2011-03-02
*
mapgen tweaking
Perttu Ahola
2011-03-01
*
tweaked mapgen
Perttu Ahola
2011-02-28
*
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Perttu Ahola
2011-02-28
*
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
*
fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...
Perttu Ahola
2011-02-24
*
modified the build system of lua to a more minimal one
Perttu Ahola
2011-02-24
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mainly work on object scripting api
Perttu Ahola
2011-02-23
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preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
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Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
video backend selection
Perttu Ahola
2011-02-19
*
random code cleaning, shouldn't affect anything
Perttu Ahola
2011-02-18
*
Better texture handling. Textures are not added to atlas if they are big, and...
Perttu Ahola
2011-02-17
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Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctr...
Perttu Ahola
2011-02-16
*
still a little fix!
Perttu Ahola
2011-02-15
*
Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-15
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new hotbar, more minecraft-like
Perttu Ahola
2011-02-14
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Some fiddling around with fog... not much changed
Perttu Ahola
2011-02-14
*
added sneaking/crouching and changelog
Perttu Ahola
2011-02-14
*
tuned fog distance a bit
Perttu Ahola
2011-02-13
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