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* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Network cleanup (#6302)Loïc Blot2017-08-24
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-18
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* Clean up getTime helpersShadowNinja2017-04-28
* Player data to Database (#5475)Loïc Blot2017-04-23
* Windows: Skip cmd for release builds (#5416)adrido2017-04-07
* Server list cleanupShadowNinja2017-03-18
* Windows: dont link to libraries that are already linked by cmakeadrido2016-10-25
* DB::loadBlock copy removal & DB backend cleanupLoic Blot2016-05-17
* Fix typo in the info printed by --versionCraig Robbins2016-05-11
* Add platform name to --version informationCraig Robbins2016-05-11
* Add seperate cache pathShadowNinja2015-12-07
* Abort compile when attempting to build client with Irrlicht 1.8.2kwolekr2015-11-08
* Add server side ncurses terminalest312015-11-06
* Print direct command line responses to standard output instead of using the l...Perttu Ahola2015-11-02
* Fix server crashing on Lua errorsShadowNinja2015-10-31
* Remove some abort() callsest312015-10-26
* Fix compilation under MSVC and remove unnecessary conditional function prototypekwolekr2015-10-24
* init_log_streams: check if log_filename is empty.Jun Zhang2015-10-19
* Always use errorstream for DEBUG_EXCEPTION_HANDLERShadowNinja2015-10-14
* Refactor loggingShadowNinja2015-10-14
* Use CUSTOM_LOCALEDIR if specifiedShadowNinja2015-09-06
* Change i++ to ++iDavid Jones2015-08-25
* Clean up threadingShadowNinja2015-08-23
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-21
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
* Tests: Modularize unit testingkwolekr2015-04-26
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Clean up and tweak build systemShadowNinja2015-03-27
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Don't start a server for map migrationShadowNinja2015-03-06
* Clean up database API and save the local map on an intervalShadowNinja2015-03-06
* Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requestedLoic Blot2015-02-24
* Unit tests must be done at integration process.Loic Blot2015-02-21
* Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...Loic Blot2015-02-17
* main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLaunc...Loic Blot2015-02-12
* Small changes in the style of controlsngosang2015-02-12
* Reduce gettext wide/narrow and string/char* conversionsShadowNinja2015-02-05
* Create minidump on fatal Win32 exceptionskwolekr2015-02-02
* Reorganize supported video driver query mechanismskwolekr2015-01-18
* Performance fixes.onkrot2015-01-13
* Skip further loading of client if there was an exit signalChristophe Piveteau2014-12-28
* Set WM_CLASS window hint for Xorgkwolekr2014-12-15
* Fix misleading error when exiting the client from the main menuCraig Robbins2014-12-14
* Provide more info if a subgame is not valid/foundCraig Robbins2014-12-13
* Make hud use fontengine toosapier2014-11-30