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* Made the main menu a bit more unique lookingPerttu Ahola2011-04-24
* fix to the previous commitPerttu Ahola2011-04-23
* tuned error reporting a bitPerttu Ahola2011-04-23
* port to be not set to 0 from configurationPerttu Ahola2011-04-23
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
* cleaning up main.cpp a bitPerttu Ahola2011-04-23
* Updated to-do list and added the give_initial_stuff setting for testingPerttu Ahola2011-04-22
* Removed IrrlichtWrapperPerttu Ahola2011-04-22
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* Menu will now ignore an invalid port or the port 0.Perttu Ahola2011-04-15
* fixed port setting not being loaded from configuration file for clientPerttu Ahola2011-04-12
* Added installing build-essential to build instructions and modified the main....Perttu Ahola2011-04-11
* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-10
* new object systemPerttu Ahola2011-04-10
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* stone shovel now needs cobble, not stone.Perttu Ahola2011-04-06
* cleaning notes and stuffPerttu Ahola2011-04-06
* Made mesh update on node addition asynchronous on client, to reduce frametime...Perttu Ahola2011-04-06
* fixed the bug of disabled removal of empty chestsPerttu Ahola2011-04-06
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
* Fixed chest contents not immediately updating to all playersPerttu Ahola2011-04-04
* Chests work now!Perttu Ahola2011-04-04
* initial chest metadataPerttu Ahola2011-04-04
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
* Node metadata frameworkPerttu Ahola2011-04-04
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-04
* commit before some more radical changesPerttu Ahola2011-04-03
* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-03
* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
* commit before some radical changesPerttu Ahola2011-04-02
* mapgen work-in-progressPerttu Ahola2011-03-02
* mapgen tweakingPerttu Ahola2011-03-01
* tweaked mapgenPerttu Ahola2011-02-28
* -Perttu Ahola2011-02-28
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...Perttu Ahola2011-02-24
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-24
* mainly work on object scripting apiPerttu Ahola2011-02-23
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* video backend selectionPerttu Ahola2011-02-19
* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
* Better texture handling. Textures are not added to atlas if they are big, and...Perttu Ahola2011-02-17
* Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctr...Perttu Ahola2011-02-16
* still a little fix!Perttu Ahola2011-02-15
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
* new hotbar, more minecraft-likePerttu Ahola2011-02-14
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-14
* added sneaking/crouching and changelogPerttu Ahola2011-02-14