summaryrefslogtreecommitdiff
path: root/src/main.cpp
Commit message (Collapse)AuthorAge
* a work-in-progress map modified callback interface (committing because i ↵Perttu Ahola2011-05-24
| | | | want to merge the fence stuff)
* merged password change menuPerttu Ahola2011-05-23
|\
| * Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-22
| | | | | | | | | | --HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
* | Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-22
|/
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
|
* added a delay to menu loopPerttu Ahola2011-05-21
|
* Cleaned networking code a bit (had this one on the to-do list for like 4 ↵Perttu Ahola2011-05-21
| | | | months already)
* All textures are are now searched first from the directory specified by the ↵Perttu Ahola2011-05-21
| | | | texture_path setting.
* Passwords - a few corrections to the previous commitCiaran Gultnieks2011-05-20
|
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
|
* removed unnecessary commentPerttu Ahola2011-05-14
|
* Added key configuration in the configuration file.Perttu Ahola2011-05-14
|
* comment updatePerttu Ahola2011-05-03
|
* random comment updatesPerttu Ahola2011-04-30
|
* Maybe fixed the flood of "WARNING: StaticObjectList::remove(): id=13 not ↵Perttu Ahola2011-04-29
| | | | found" style debug messages on the server when a player has quit.
* Changed a bit of the code that is and should still be commented out.Perttu Ahola2011-04-27
|
* Optimized map saving and sending (server-side)Perttu Ahola2011-04-26
|
* Optimized smooth lighting calculation codePerttu Ahola2011-04-24
|
* updated menu a bit, and some other small fixesPerttu Ahola2011-04-24
|
* Made the main menu a bit more unique lookingPerttu Ahola2011-04-24
|
* fix to the previous commitPerttu Ahola2011-04-23
|
* tuned error reporting a bitPerttu Ahola2011-04-23
|
* port to be not set to 0 from configurationPerttu Ahola2011-04-23
|
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
|
* cleaning up main.cpp a bitPerttu Ahola2011-04-23
|
* Updated to-do list and added the give_initial_stuff setting for testingPerttu Ahola2011-04-22
|
* Removed IrrlichtWrapperPerttu Ahola2011-04-22
|
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
|
* Menu will now ignore an invalid port or the port 0.Perttu Ahola2011-04-15
|
* fixed port setting not being loaded from configuration file for clientPerttu Ahola2011-04-12
|
* Added installing build-essential to build instructions and modified the ↵Perttu Ahola2011-04-11
| | | | main.cpp notes a bit
* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-10
|
* new object systemPerttu Ahola2011-04-10
|
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
|
* stone shovel now needs cobble, not stone.Perttu Ahola2011-04-06
|
* cleaning notes and stuffPerttu Ahola2011-04-06
|
* Made mesh update on node addition asynchronous on client, to reduce ↵Perttu Ahola2011-04-06
| | | | frametime spikes
* fixed the bug of disabled removal of empty chestsPerttu Ahola2011-04-06
|
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
|
* Fixed chest contents not immediately updating to all playersPerttu Ahola2011-04-04
|
* Chests work now!Perttu Ahola2011-04-04
|
* initial chest metadataPerttu Ahola2011-04-04
|
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
|
* Node metadata frameworkPerttu Ahola2011-04-04
|
* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* commit before some more radical changesPerttu Ahola2011-04-03
|
* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-03
|
* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
|
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
|
* commit before some radical changesPerttu Ahola2011-04-02
|