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* made it to work with my windows compilerPerttu Ahola2011-02-08
* bug-fixin'Perttu Ahola2011-02-08
* mapgen tweakingPerttu Ahola2011-02-06
* mapgen stuffPerttu Ahola2011-02-05
* added sand to map generatorPerttu Ahola2011-02-04
* all kinds of tweaking and fixingPerttu Ahola2011-02-04
* some generation-time mud flow tweakingPerttu Ahola2011-02-03
* some tweakingPerttu Ahola2011-02-02
* more tweakingPerttu Ahola2011-02-02
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-01
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-01
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-30
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
* backing up some stuffPerttu Ahola2011-01-26
* commentsPerttu Ahola2011-01-26
* Map deletion buttonPerttu Ahola2011-01-26
* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
* Tweaking aroundPerttu Ahola2011-01-25
* Faster lighting at map generation timePerttu Ahola2011-01-24
* Mainly some texture tweakingPerttu Ahola2011-01-24
* small fixes here and therePerttu Ahola2011-01-24
* todo-list updatePerttu Ahola2011-01-23
* OMG! Main Menu!Perttu Ahola2011-01-23
* Documentation updates.Perttu Ahola2011-01-21
* made old build system to work too. the cmake one doesn't make working binarie...Perttu Ahola2011-01-18
* configuration updates; making to build on msvcPerttu Ahola2011-01-17
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
* old water removed, some fixes here and therePerttu Ahola2011-01-17
* commit before messing with waterPerttu Ahola2011-01-17
* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
* continued.Perttu Ahola2011-01-08
* Fixed (maybe) segfault if font is not foundPerttu Ahola2011-01-08
* CMake stuff works now on linux and windows... and should be possible to make ...Perttu Ahola2011-01-08
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
* updated main.cpp TODO commentsPerttu Ahola2011-01-07
* possibly fixed broken crack textures on some machinesPerttu Ahola2010-12-29
* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-29
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
* working goodPerttu Ahola2010-12-26
* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-26
* new viewing range updater algorithmPerttu Ahola2010-12-26
* main.cpp before viewing range stuff redoingPerttu Ahola2010-12-25
* better cavesPerttu Ahola2010-12-25
* tinkering aroundPerttu Ahola2010-12-25
* more tinkering aroundPerttu Ahola2010-12-25
* some tinkering aroundPerttu Ahola2010-12-25
* slight map generation bugsPerttu Ahola2010-12-25
* builds on both platformsPerttu Ahola2010-12-25
* minecraft-like craftingPerttu Ahola2010-12-25