summaryrefslogtreecommitdiff
path: root/src/main.cpp
Commit message (Collapse)AuthorAge
* fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵Perttu Ahola2011-02-24
| | | | so small that it doesn't increment the value)
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-24
|
* mainly work on object scripting apiPerttu Ahola2011-02-23
|
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
|
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
|
* video backend selectionPerttu Ahola2011-02-19
|
* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
|
* Better texture handling. Textures are not added to atlas if they are big, ↵Perttu Ahola2011-02-17
| | | | and atlas is not further made after it is full.
* Debug stacks will now be printed on Ctrl-C. Also client properly quits on ↵Perttu Ahola2011-02-16
| | | | Ctrl-C.
* still a little fix!Perttu Ahola2011-02-15
|
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
|
* new hotbar, more minecraft-likePerttu Ahola2011-02-14
|
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-14
|
* added sneaking/crouching and changelogPerttu Ahola2011-02-14
|
* tuned fog distance a bitPerttu Ahola2011-02-13
|
* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-13
|
* hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola2011-02-12
|
* disabled work wrap to show every line of chat in any casePerttu Ahola2011-02-11
|
* more stuff...Perttu Ahola2011-02-11
|
* fully working i guessPerttu Ahola2011-02-11
|
* new texture stuff quite workingPerttu Ahola2011-02-11
|
* fixes toward mingw compatibilityPerttu Ahola2011-02-10
|
* some texture stuffPerttu Ahola2011-02-10
|
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
|
* uh... accidentally left directX as the default in main.cppPerttu Ahola2011-02-08
|
* local game connects to 127.0.0.1 instead of localhost (windows returns an ↵Perttu Ahola2011-02-08
| | | | ipv6 address sometimes which is not supported)
* made it to work with my windows compilerPerttu Ahola2011-02-08
|
* bug-fixin'Perttu Ahola2011-02-08
|
* mapgen tweakingPerttu Ahola2011-02-06
|
* mapgen stuffPerttu Ahola2011-02-05
|
* added sand to map generatorPerttu Ahola2011-02-04
|
* all kinds of tweaking and fixingPerttu Ahola2011-02-04
|
* some generation-time mud flow tweakingPerttu Ahola2011-02-03
|
* some tweakingPerttu Ahola2011-02-02
|
* more tweakingPerttu Ahola2011-02-02
|
* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
|
* backing up some stuffPerttu Ahola2011-01-26
|
* commentsPerttu Ahola2011-01-26
|
* Map deletion buttonPerttu Ahola2011-01-26
|
* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
|
* Tweaking aroundPerttu Ahola2011-01-25
|
* Faster lighting at map generation timePerttu Ahola2011-01-24
|
* Mainly some texture tweakingPerttu Ahola2011-01-24
|
* small fixes here and therePerttu Ahola2011-01-24
|
* todo-list updatePerttu Ahola2011-01-23
|
* OMG! Main Menu!Perttu Ahola2011-01-23
|
* Documentation updates.Perttu Ahola2011-01-21
|