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path:
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main.cpp
Commit message (
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Author
Age
...
*
mapgen tweaking
Perttu Ahola
2011-02-06
*
mapgen stuff
Perttu Ahola
2011-02-05
*
added sand to map generator
Perttu Ahola
2011-02-04
*
all kinds of tweaking and fixing
Perttu Ahola
2011-02-04
*
some generation-time mud flow tweaking
Perttu Ahola
2011-02-03
*
some tweaking
Perttu Ahola
2011-02-02
*
more tweaking
Perttu Ahola
2011-02-02
*
This map generator is starting to look pretty good now... also, disabled load...
Perttu Ahola
2011-02-01
*
partly working chunk-based map generator (doesn't save properly, spawn is pre...
Perttu Ahola
2011-02-01
*
map generation framework under development... not quite operational at this p...
Perttu Ahola
2011-01-30
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
*
backing up some stuff
Perttu Ahola
2011-01-26
*
comments
Perttu Ahola
2011-01-26
*
Map deletion button
Perttu Ahola
2011-01-26
*
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
*
Tweaking around
Perttu Ahola
2011-01-25
*
Faster lighting at map generation time
Perttu Ahola
2011-01-24
*
Mainly some texture tweaking
Perttu Ahola
2011-01-24
*
small fixes here and there
Perttu Ahola
2011-01-24
*
todo-list update
Perttu Ahola
2011-01-23
*
OMG! Main Menu!
Perttu Ahola
2011-01-23
*
Documentation updates.
Perttu Ahola
2011-01-21
*
made old build system to work too. the cmake one doesn't make working binarie...
Perttu Ahola
2011-01-18
*
configuration updates; making to build on msvc
Perttu Ahola
2011-01-17
*
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
*
commit before messing with water
Perttu Ahola
2011-01-17
*
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-17
*
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
*
continued.
Perttu Ahola
2011-01-08
*
Fixed (maybe) segfault if font is not found
Perttu Ahola
2011-01-08
*
CMake stuff works now on linux and windows... and should be possible to make ...
Perttu Ahola
2011-01-08
*
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
*
updated main.cpp TODO comments
Perttu Ahola
2011-01-07
*
possibly fixed broken crack textures on some machines
Perttu Ahola
2010-12-29
*
A bit longer day and a bit shorter night. Client-side.
Perttu Ahola
2010-12-29
*
better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-27
*
working good
Perttu Ahola
2010-12-26
*
drawing range updater update and myrand() (but not usage of it)
Perttu Ahola
2010-12-26
*
new viewing range updater algorithm
Perttu Ahola
2010-12-26
*
main.cpp before viewing range stuff redoing
Perttu Ahola
2010-12-25
*
better caves
Perttu Ahola
2010-12-25
*
tinkering around
Perttu Ahola
2010-12-25
*
more tinkering around
Perttu Ahola
2010-12-25
*
some tinkering around
Perttu Ahola
2010-12-25
*
slight map generation bugs
Perttu Ahola
2010-12-25
*
builds on both platforms
Perttu Ahola
2010-12-25
*
minecraft-like crafting
Perttu Ahola
2010-12-25
*
disconnect method to connection to be used instead of just timing out
Perttu Ahola
2010-12-24
*
ProgressBarTextureMod
Perttu Ahola
2010-12-24
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