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* Replace C++ mainmenu by formspec powered onesapier2013-07-02
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* Save settings after dropping main menuelagin2013-05-20
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* Only create SoundManager in main menu if USE_SOUND is truePilzAdam2013-05-18
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* Dont drop fonts with ENABLE_FREETYPE=0PilzAdam2013-05-16
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* Only use game filter in singleplayer tab; use menu_{background, overlay, ↵PilzAdam2013-05-13
| | | | header, footer}.png for other tabs
* Add code to play main_menu.ogg in main menuRealBadAngel2013-05-11
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* Fix memory leaks: delete font in main and GUIChatConsolePilzAdam2013-05-10
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* Add clouds to all loading screens and better progress handlingZeg92013-05-10
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* Add --videomodes option to show available video modesKahrl2013-05-09
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* Drop IrrlichtDevice when running --speedtestsKahrl2013-05-09
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* Add header.png and footer.png support for games, and support texture packs ↵Perttu Ahola2013-05-04
| | | | via <gameid>_menu_<background/overlay/header/footer>.png
* Show game name instead of game ID of selected gamePilzAdam2013-05-02
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* Switch menu to game selected in world creation dialogPerttu Ahola2013-05-02
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* Get menu background image from selected gamePerttu Ahola2013-05-02
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* fix memory leaks introduced by invalid gettext usagesapier2013-04-07
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* replace Server smart pointer with conventional one to gain control over dtor ↵sapier2013-04-07
| | | | call order
* Add a small optimization to the menu splash and remove a old commentShadowNinja2013-03-30
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* Don't load menu textures every framekhonkhortisan2013-03-30
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* GUI: Make singleplayer default tab, store selected serverlist, show title of ↵PilzAdam2013-03-30
| | | | serverlist
* Add varying levels of precision to TimeTakerkwolekr2013-03-29
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* Random guest name and finite liquid checkboxproller2013-03-23
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* Add FPS limit to menu cloudsShadowNinja2013-03-17
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* build with ogles2 driverproller2013-03-16
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* Add cloud menu background by Krisi, configurable with the menu_clouds option.ShadowNinja2013-03-13
| | | | | Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers. And finally don't git-ignore textures/base/.
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Read server_announce from minetest.conf for GUIPilzAdam2013-02-23
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* Added debug log level settingkwolekr2013-02-21
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* new auto masterserverproller2013-02-22
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* Add Freetype supportIlya Zhuravlev2013-02-14
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* Add a list of servers to the "Multiplayer" tabJeija2013-01-21
| | | | | | | If USE_CURL is set, it also downloads a list from a remote server. The url of this list is configurable in minetest.conf using the setting "serverlist_url" The local list of favorite servers is saved in client/serverlist/filename filename is also configureable using the setting "serverlist_file"
* Add particlesJeija2013-01-14
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* Set proper field background colors in Irrlicht 1.8Perttu Ahola2012-12-06
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* Add checkboxes for shaders and on-demand item visual generationobneq2012-12-02
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* Added video settings filter options via config file - second try :-)Vanessa Ezekowitz2012-11-09
| | | | | | | | | Set one or more of these in the config to turn the related option on: mip_map = 1 anisotropic_filter = 1 bilinear_filter = 1 trilinear_filter = 1
* Improve build configuration optionsPerttu Ahola2012-07-23
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* Optimize headersPerttu Ahola2012-06-17
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
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* Fix build error due to DEBUGFILEPerttu Ahola2012-06-16
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* Clean up constants.h a bitPerttu Ahola2012-06-16
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Use gettext for more basic user interface stringsPerttu Ahola2012-06-04
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* Add better trace peudo-loglevel supportPerttu Ahola2012-05-20
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* Allow using --worldname for local game tooPerttu Ahola2012-05-20
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* --world listPerttu Ahola2012-05-20
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* Support placing a minetest game inside $world/game to allow creating proper ↵Perttu Ahola2012-04-08
| | | | | | adventure maps Pro-tip: You can open a world in minetest by opening the world.mt file using minetest.
* Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is ↵q662012-04-07
| | | | experimental atm, causes visible spaces between blocks.
* New world removal GUI codePerttu Ahola2012-03-26
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* Make server world selection not brain dead and use gameid 'minetest' instead ↵Perttu Ahola2012-03-25
| | | | of 'mesetint'