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Commit message (Collapse)AuthorAge
* mapgen tweakingPerttu Ahola2011-03-01
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* tweaked mapgenPerttu Ahola2011-02-28
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* -Perttu Ahola2011-02-28
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵Perttu Ahola2011-02-24
| | | | so small that it doesn't increment the value)
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-24
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* mainly work on object scripting apiPerttu Ahola2011-02-23
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* video backend selectionPerttu Ahola2011-02-19
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* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
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* Better texture handling. Textures are not added to atlas if they are big, ↵Perttu Ahola2011-02-17
| | | | and atlas is not further made after it is full.
* Debug stacks will now be printed on Ctrl-C. Also client properly quits on ↵Perttu Ahola2011-02-16
| | | | Ctrl-C.
* still a little fix!Perttu Ahola2011-02-15
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* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
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* new hotbar, more minecraft-likePerttu Ahola2011-02-14
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* Some fiddling around with fog... not much changedPerttu Ahola2011-02-14
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* added sneaking/crouching and changelogPerttu Ahola2011-02-14
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* tuned fog distance a bitPerttu Ahola2011-02-13
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* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-13
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* hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola2011-02-12
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* disabled work wrap to show every line of chat in any casePerttu Ahola2011-02-11
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* more stuff...Perttu Ahola2011-02-11
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* fully working i guessPerttu Ahola2011-02-11
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* new texture stuff quite workingPerttu Ahola2011-02-11
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* fixes toward mingw compatibilityPerttu Ahola2011-02-10
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* some texture stuffPerttu Ahola2011-02-10
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
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* uh... accidentally left directX as the default in main.cppPerttu Ahola2011-02-08
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* local game connects to 127.0.0.1 instead of localhost (windows returns an ↵Perttu Ahola2011-02-08
| | | | ipv6 address sometimes which is not supported)
* made it to work with my windows compilerPerttu Ahola2011-02-08
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* bug-fixin'Perttu Ahola2011-02-08
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* mapgen tweakingPerttu Ahola2011-02-06
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* mapgen stuffPerttu Ahola2011-02-05
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* added sand to map generatorPerttu Ahola2011-02-04
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* all kinds of tweaking and fixingPerttu Ahola2011-02-04
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* some generation-time mud flow tweakingPerttu Ahola2011-02-03
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* some tweakingPerttu Ahola2011-02-02
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* more tweakingPerttu Ahola2011-02-02
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
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* backing up some stuffPerttu Ahola2011-01-26
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* commentsPerttu Ahola2011-01-26
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* Map deletion buttonPerttu Ahola2011-01-26
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* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
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* Tweaking aroundPerttu Ahola2011-01-25
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* Faster lighting at map generation timePerttu Ahola2011-01-24
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* Mainly some texture tweakingPerttu Ahola2011-01-24
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