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* Node metadata frameworkPerttu Ahola2011-04-04
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-03
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* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-03
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
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* commit before some radical changesPerttu Ahola2011-04-02
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* mapgen work-in-progressPerttu Ahola2011-03-02
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* mapgen tweakingPerttu Ahola2011-03-01
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* tweaked mapgenPerttu Ahola2011-02-28
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* tweaked mapgenPerttu Ahola2011-02-28
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* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-28
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* mainly work on object scripting apiPerttu Ahola2011-02-23
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* fixed invalid block loading (the action is to generate a new one)Perttu Ahola2011-02-16
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* small fixes: crack texture, server build on windows, configuration file ↵Perttu Ahola2011-02-16
| | | | example, adding config file example to install
* mud gets now grass onto it when placed into sunlight. also removed three old ↵Perttu Ahola2011-02-15
| | | | files
* server now won't crash when it is tries to generate blocks that are not ↵Perttu Ahola2011-02-15
| | | | inside MAP_GENERATION_LIMIT
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-14
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* fixed bug in sneakingPerttu Ahola2011-02-14
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* added sneaking/crouching and changelogPerttu Ahola2011-02-14
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* mapgen parameter tweakingPerttu Ahola2011-02-13
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* now it works nicelyPerttu Ahola2011-02-11
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* fully working i guessPerttu Ahola2011-02-11
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
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* made it to work with my windows compilerPerttu Ahola2011-02-08
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* bug-fixin'Perttu Ahola2011-02-08
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* mapgen tweakingPerttu Ahola2011-02-06
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* mapgen stuffPerttu Ahola2011-02-05
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* added sand to map generatorPerttu Ahola2011-02-04
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* nicer looking waterPerttu Ahola2011-02-04
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* all kinds of tweaking and fixingPerttu Ahola2011-02-04
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* some generation-time mud flow tweakingPerttu Ahola2011-02-03
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* some tweakingPerttu Ahola2011-02-02
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* more tweakingPerttu Ahola2011-02-02
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* Map generator tweaking. Still doesn't resume from save properly.Perttu Ahola2011-02-01
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* end-of-day.Perttu Ahola2011-02-01
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* tweaking mapgenv2 settings for maximum awesomeness.Perttu Ahola2011-02-01
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
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* Faster lighting at map generation timePerttu Ahola2011-01-24
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* Mainly some texture tweakingPerttu Ahola2011-01-24
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* small fixes here and therePerttu Ahola2011-01-24
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* OMG! Main Menu!Perttu Ahola2011-01-23
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* .Perttu Ahola2011-01-17
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