Commit message (Collapse) | Author | Age | |
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* | fixed refactoring issues // slowed down water flow a bit | Felix Krause | 2011-07-18 |
| | | | | | | | * liquid flow no longer does random things when transformed * if a flowi ng liquid node doesn't have a solid block as neighbor, its spread distan ce is shortened by 1 | ||
* | * refactored liquid transformation code (has some flaws) | Felix Krause | 2011-07-18 |
| | | | | | | Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits. This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress. | ||
* | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-14 |
|\ | | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp | ||
| * | Fixed objects being sometimes not able to be stored statically in a block ↵ | Perttu Ahola | 2011-07-01 |
| | | | | | | | | when block has been unloaded | ||
| * | tried to fix block selection in map rendering a bit | Perttu Ahola | 2011-06-27 |
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| * | map unloading is now a whole lot better | Perttu Ahola | 2011-06-27 |
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| * | fixed block unloading from memory (a better fix coming next) | Perttu Ahola | 2011-06-26 |
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| * | reorganized stuff | Perttu Ahola | 2011-06-26 |
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| * | reorganized a lot of stuff and modified mapgen and objects slightly while ↵ | Perttu Ahola | 2011-06-26 |
| | | | | | | | | doing it | ||
| * | even more code refactoring | Perttu Ahola | 2011-06-26 |
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| * | more reorganizing of map code | Perttu Ahola | 2011-06-26 |
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| * | cleaned map stuff | Perttu Ahola | 2011-06-26 |
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* | | * possibly improved water flow, by flyx86 | Nils Dagsson Moskopp | 2011-07-14 |
|/ | | | | | | - When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air) - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly. | ||
* | moved mapgen stuff around abit | Perttu Ahola | 2011-06-25 |
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* | moved map generator to separate source files | Perttu Ahola | 2011-06-25 |
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* | mapgen stuff | Perttu Ahola | 2011-06-25 |
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* | New map generator added (and SQLite, messed up the commits at that time...) ↵ | Perttu Ahola | 2011-06-25 |
| | | | | (import from temporary git repo) | ||
* | Changed MapBlockObjects to be never written anymore. Incremented version number. | Perttu Ahola | 2011-06-18 |
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* | farmesh is now usable. | Perttu Ahola | 2011-06-18 |
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* | modified iron amount a bit | Perttu Ahola | 2011-06-17 |
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* | Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵ | Perttu Ahola | 2011-06-17 |
| | | | | content_mapblock.{h,cpp} | ||
* | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵ | Perttu Ahola | 2011-06-17 |
| | | | | stuff from material.cpp to content_mapnode.{h,cpp} | ||
* | Probably fixed the single-MapBlock generator using 1 block lower water ↵ | Perttu Ahola | 2011-06-16 |
| | | | | height than it should | ||
* | tried to reduce unnecessary map saving disk i/o a bit | Perttu Ahola | 2011-06-05 |
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* | Messed around with genmap.py. Now supports format version 17. | Perttu Ahola | 2011-06-05 |
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* | Reduced the CPU usage of the sent block selector algorithm | Perttu Ahola | 2011-05-31 |
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* | Added a check that avoids server crash (unhandled exception) when map ↵ | Perttu Ahola | 2011-05-24 |
| | | | | generation is attempted near limit | ||
* | mud placed in sunlight no longer instantly turns to grass; also tuned ↵ | Perttu Ahola | 2011-05-22 |
| | | | | transforming speed a bit (will be made a lot longer when testing is complete) | ||
* | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | 2011-05-22 |
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* | New map directory structure that avoids map size being limited by filesystem | Ciaran Gultnieks | 2011-05-18 |
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* | Get rid of all the string format warnings caused by the DSTACK macro | Ciaran Gultnieks | 2011-05-16 |
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* | Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand | Perttu Ahola | 2011-05-03 |
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* | random comment updates | Perttu Ahola | 2011-04-30 |
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* | Changed a bit of the code that is and should still be commented out. | Perttu Ahola | 2011-04-27 |
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* | forgot to change one thing back | Perttu Ahola | 2011-04-26 |
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* | tested out and commented out some new stuff for the terrain generator, to be ↵ | Perttu Ahola | 2011-04-26 |
| | | | | used in the future. | ||
* | A small fix to unnecessary saving of map metadata | Perttu Ahola | 2011-04-26 |
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* | Optimized map saving and sending (server-side) | Perttu Ahola | 2011-04-26 |
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* | updated menu a bit, and some other small fixes | Perttu Ahola | 2011-04-24 |
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* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
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* | updated example map generator python script | Perttu Ahola | 2011-04-11 |
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* | fixed warnings reported by cppcheck | Perttu Ahola | 2011-04-11 |
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* | hopefully fixed a bit more | Perttu Ahola | 2011-04-11 |
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* | improved old map support | Perttu Ahola | 2011-04-11 |
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* | added ignoring of map_meta.txt to better support old maps | Perttu Ahola | 2011-04-11 |
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* | better support for old maps | Perttu Ahola | 2011-04-10 |
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* | missing include for server build | Perttu Ahola | 2011-04-10 |
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* | Map generation is now properly threaded and doesn't block block placement ↵ | Perttu Ahola | 2011-04-10 |
| | | | | and other stuff. | ||
* | a commit before starting to reorganize the map loading/generation logic | Perttu Ahola | 2011-04-10 |
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* | new-style rats are now generated in the map | Perttu Ahola | 2011-04-10 |
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