Commit message (Collapse) | Author | Age | ||
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* | Merge pull request #482 from proller/liquid | kwolekr | 2013-02-25 | |
|\ | | | | | finite liquid | |||
| * | new adjustable finite liquid | proller | 2013-02-24 | |
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* | | Fix most walled-off caves | kwolekr | 2013-02-25 | |
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* | | Misc. cleanup and minor fixes | kwolekr | 2013-02-25 | |
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* | | Add multi-Emerge thread support | kwolekr | 2013-02-25 | |
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* | | Add emerge.cpp, initial EmergeThread changes | kwolekr | 2013-02-25 | |
| | | | | | | | | | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks | |||
* | | Update Copyright Years | Sfan5 | 2013-02-24 | |
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* | | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 | |
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* | Add flag string settings, flat map option | kwolekr | 2013-02-06 | |
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* | Improve random map seed generation | kwolekr | 2013-02-06 | |
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* | Make mapgen factory setup more elegant, add mapgen_v6.h | kwolekr | 2013-01-23 | |
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* | Use a string identifier for a mapgen instead of version | kwolekr | 2013-01-21 | |
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* | Removed Mapgen V7 for now | kwolekr | 2013-01-21 | |
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* | Finish and clean up mapgen configuration | kwolekr | 2013-01-21 | |
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* | Clean up EmergeManager, do initial work on Mapgen configuration | kwolekr | 2013-01-21 | |
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* | Readded and optimized mapgen V6 | kwolekr | 2013-01-21 | |
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* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 | |
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* | Only clear block modified flag if writing to db was successful | kwolekr | 2013-01-21 | |
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* | fix integer overflow (fixes #414) | Jürgen Doser | 2013-01-12 | |
| | | | | | | liquid_kind was declared as an u8, but used to hold a content_t value, which is delcared to be a u16. changing this fixes (at least for me) the problem reported in bug #414. | |||
* | Add liquid_renewable property. | Ilya Zhuravlev | 2012-09-07 | |
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* | Reorganize ClientMap rendering code for a bit more performance | Perttu Ahola | 2012-09-04 | |
| | | | | | - Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing | |||
* | Tweak rollback and liquids | Perttu Ahola | 2012-07-27 | |
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* | Tweak rollback stuff | Perttu Ahola | 2012-07-27 | |
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* | ABM and liquid overload skip | Perttu Ahola | 2012-07-27 | |
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* | Make the rollback system VERY FUCKING GOD DAMN POWERFUL | Perttu Ahola | 2012-07-27 | |
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* | Don't track liquids for rollback because of too much log | Perttu Ahola | 2012-07-27 | |
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* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 | |
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* | Implement node timers | darkrose | 2012-07-23 | |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 | |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 | |
| | | | | GPLv2/later, by agreement of major contributors | |||
* | Add ignore_world_load_errors configuration option and provide better error ↵ | Perttu Ahola | 2012-06-04 | |
| | | | | messages | |||
* | NodeMetaRef:{to,from}_table and lua_api.txt additions | Perttu Ahola | 2012-06-03 | |
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* | WIP node metadata, node timers | Kahrl | 2012-06-03 | |
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* | Remove unnecessary debug output | Perttu Ahola | 2012-03-29 | |
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* | Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update ↵ | Perttu Ahola | 2012-03-29 | |
| | | | | until it is actually needed | |||
* | Re-implement and re-tune mapgen v2 | Perttu Ahola | 2012-03-27 | |
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* | Remove usage of mapgen::add_random_objects(block) | Perttu Ahola | 2012-03-27 | |
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* | Remove some debug output | Perttu Ahola | 2012-03-27 | |
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* | Do post-mapgen lighting using the VoxelManipulator-based functions (causes ↵ | Perttu Ahola | 2012-03-27 | |
| | | | | glitches currently) | |||
* | voxalgo::clearLightAndCollectSources | Perttu Ahola | 2012-03-27 | |
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* | Post-mapgen lighting optimization | Perttu Ahola | 2012-03-27 | |
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* | Make mapgen generate stuff in chunks of 3^3 mapblocks | Perttu Ahola | 2012-03-27 | |
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* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 | |
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* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 | |
| | | | | light, removed footprints | |||
* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 | |
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* | Create node metadata when placing nodes again | Kahrl | 2012-01-22 | |
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* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 | |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | |||
* | Print debug stacks to infostream rather than errorstream when placing ↵ | Perttu Ahola | 2011-11-29 | |
| | | | | CONTENT_IGNORE | |||
* | Quick fix to a bug that makes it possible to raise water levels everywhere ↵ | Perttu Ahola | 2011-11-29 | |
| | | | | with one source | |||
* | GenericNodeMetadata and an example furnace | Perttu Ahola | 2011-11-29 | |
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