Commit message (Collapse) | Author | Age | |
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* | Merge branch 'view_bobbing_and_vielded_tool' | Perttu Ahola | 2011-09-26 |
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| * | trying something else... also replaced M_PI by PI everywhere | Kahrl | 2011-09-08 |
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| * | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 |
| | | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. | ||
| * | Removed unused camera_position and camera_direction fields from Client. ↵ | Kahrl | 2011-09-07 |
| | | | | | | | | Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. | ||
* | | remove content_* things from map.cpp | darkrose | 2011-09-23 |
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* | | added locking chests - clean patch | darkrose | 2011-09-22 |
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* | Remove block file from disk when saved to database | Perttu Ahola | 2011-09-06 |
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* | Speed up periodical map unloading by moving beginSave() and endSave() to ↵ | Perttu Ahola | 2011-09-06 |
| | | | | outer loop in Map::timerUpdate() | ||
* | Merge remote-tracking branch 'queatz/sqlite-map' | Perttu Ahola | 2011-09-06 |
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| * | These numbers were well exceeding 2^32... | JacobF | 2011-09-04 |
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| * | Initial sqlite3 maps. | JacobF | 2011-09-02 |
| | | | | | | | | | | * The map will reside in world/map.sqlite * It will load from the sectors folder but will not save there | ||
* | | allow specifying a fixed seed in the config file for generating the map ↵ | Kahrl | 2011-09-06 |
|/ | | | | (fixed_map_seed) | ||
* | Hopefully fix 'dangling water' | Giuseppe Bilotta | 2011-08-22 |
| | | | | | If a block has (at least visible) liquids, the block below should also be flowed in. | ||
* | Flowing lava updates lighting | Perttu Ahola | 2011-08-22 |
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* | Optimize for viscosity 1 | Giuseppe Bilotta | 2011-08-16 |
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* | Viscous fluids | Giuseppe Bilotta | 2011-08-16 |
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* | Make sure all neighbors of changed fluids are activated | Giuseppe Bilotta | 2011-08-16 |
| | | | | | This should fix the remaining cases of fluid not advancing or not retreating. | ||
* | Let the liquids flow in the open | Giuseppe Bilotta | 2011-08-16 |
| | | | | No need to curb their spread artificially. | ||
* | Ensure air neighbors to liquids that can flow are enqueued for transformation | Giuseppe Bilotta | 2011-08-16 |
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* | Ensure param2 is set correctly in transformLiquids | Giuseppe Bilotta | 2011-08-16 |
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* | Use defines for liquid levels | Giuseppe Bilotta | 2011-08-16 |
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* | transformLiquid: small optimization and whitespace cleanup | Giuseppe Bilotta | 2011-08-16 |
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* | small fix to transformLiquids | Perttu Ahola | 2011-08-15 |
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* | Some obvious errors in the new fluid flow management | Giuseppe Bilotta | 2011-08-05 |
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* | * fix for broken water | Perttu Ahola | 2011-08-03 |
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* | Merge remote-tracking branch 'origin/upstream' | Nils Dagsson Moskopp | 2011-07-30 |
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| * | and now fixed a bug in removing that debug output | Perttu Ahola | 2011-07-24 |
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| * | removed a remaining debug print | Perttu Ahola | 2011-07-24 |
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| * | Added a mapblock analyzing function for debugging use and fixed remaining ↵ | Perttu Ahola | 2011-07-24 |
| | | | | | | | | mapgen bugs | ||
| * | merged fix to decapitated trees; other bugs now exists | Perttu Ahola | 2011-07-24 |
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| | * | Attempt to fix the big bug. Now server either stops sending map or mapgen ↵ | Perttu Ahola | 2011-07-21 |
| | | | | | | | | | | | | starts generating CONTENT_IGNORE. | ||
| * | | merged the content type extension and delta | Perttu Ahola | 2011-07-23 |
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| | * | | switched to old transformLiquids, new one is not ready | Perttu Ahola | 2011-07-23 |
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| | * | | merged some stuff from upstream while merging delta | Perttu Ahola | 2011-07-23 |
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| * | | | | extended content-type range | Perttu Ahola | 2011-07-23 |
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* | | | | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-22 |
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| * | | Fixed new map generator causing a crash when generating at map limit | Perttu Ahola | 2011-07-22 |
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* | | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-20 |
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| * | A small fix to an unlikely situation where the map generator requires a ↵ | Perttu Ahola | 2011-07-17 |
| | | | | | | | | block that hasn't been loaded from disk. Now it is actually loaded from disk in that case. | ||
* | | * initialize liquid_kind properly so compiler does not bitch about it | Nils Dagsson Moskopp | 2011-07-19 |
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* | | final fixes to liquid flow, works now as intended | Felix Krause | 2011-07-18 |
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* | | fixes to liquid transformation | Felix Krause | 2011-07-18 |
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* | | fixed refactoring issues // slowed down water flow a bit | Felix Krause | 2011-07-18 |
| | | | | | | | | | | | | | | * liquid flow no longer does random things when transformed * if a flowi ng liquid node doesn't have a solid block as neighbor, its spread distan ce is shortened by 1 | ||
* | | * refactored liquid transformation code (has some flaws) | Felix Krause | 2011-07-18 |
| | | | | | | | | | | | | Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits. This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress. | ||
* | | Merge branch 'upstream/master' | Nils Dagsson Moskopp | 2011-07-14 |
|\| | | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp | ||
| * | Fixed objects being sometimes not able to be stored statically in a block ↵ | Perttu Ahola | 2011-07-01 |
| | | | | | | | | when block has been unloaded | ||
| * | tried to fix block selection in map rendering a bit | Perttu Ahola | 2011-06-27 |
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| * | map unloading is now a whole lot better | Perttu Ahola | 2011-06-27 |
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| * | fixed block unloading from memory (a better fix coming next) | Perttu Ahola | 2011-06-26 |
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| * | reorganized stuff | Perttu Ahola | 2011-06-26 |
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