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* Get rid of all the string format warnings caused by the DSTACK macroCiaran Gultnieks2011-05-16
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* Hopefully fixed the bug of huge mineral deposits rarely in seafloor sandPerttu Ahola2011-05-03
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* random comment updatesPerttu Ahola2011-04-30
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* Changed a bit of the code that is and should still be commented out.Perttu Ahola2011-04-27
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* forgot to change one thing backPerttu Ahola2011-04-26
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* tested out and commented out some new stuff for the terrain generator, to be ↵Perttu Ahola2011-04-26
| | | | used in the future.
* A small fix to unnecessary saving of map metadataPerttu Ahola2011-04-26
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* Optimized map saving and sending (server-side)Perttu Ahola2011-04-26
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* updated menu a bit, and some other small fixesPerttu Ahola2011-04-24
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* updated example map generator python scriptPerttu Ahola2011-04-11
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* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
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* hopefully fixed a bit morePerttu Ahola2011-04-11
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* improved old map supportPerttu Ahola2011-04-11
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* added ignoring of map_meta.txt to better support old mapsPerttu Ahola2011-04-11
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* better support for old mapsPerttu Ahola2011-04-10
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* missing include for server buildPerttu Ahola2011-04-10
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* Map generation is now properly threaded and doesn't block block placement ↵Perttu Ahola2011-04-10
| | | | and other stuff.
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
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* new-style rats are now generated in the mapPerttu Ahola2011-04-10
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* new object systemPerttu Ahola2011-04-10
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* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
| | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
* initial workings of the furnacePerttu Ahola2011-04-05
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
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* Node metadata frameworkPerttu Ahola2011-04-04
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-03
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* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-03
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
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* commit before some radical changesPerttu Ahola2011-04-02
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* mapgen work-in-progressPerttu Ahola2011-03-02
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* mapgen tweakingPerttu Ahola2011-03-01
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* tweaked mapgenPerttu Ahola2011-02-28
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* tweaked mapgenPerttu Ahola2011-02-28
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* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-28
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* mainly work on object scripting apiPerttu Ahola2011-02-23
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* fixed invalid block loading (the action is to generate a new one)Perttu Ahola2011-02-16
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* small fixes: crack texture, server build on windows, configuration file ↵Perttu Ahola2011-02-16
| | | | example, adding config file example to install
* mud gets now grass onto it when placed into sunlight. also removed three old ↵Perttu Ahola2011-02-15
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* server now won't crash when it is tries to generate blocks that are not ↵Perttu Ahola2011-02-15
| | | | inside MAP_GENERATION_LIMIT
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-14
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* fixed bug in sneakingPerttu Ahola2011-02-14
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* added sneaking/crouching and changelogPerttu Ahola2011-02-14
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* mapgen parameter tweakingPerttu Ahola2011-02-13
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* now it works nicelyPerttu Ahola2011-02-11
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* fully working i guessPerttu Ahola2011-02-11
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