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* Weather supportproller2013-07-27
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* Add liquid_range to nodedefPilzAdam2013-07-20
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* Fix lighting bug caused by disappearing lavaPilzAdam2013-07-16
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* Improve finite liquid distribution, fix small bugproller2013-07-05
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* Replace C++ mainmenu by formspec powered onesapier2013-07-02
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* Fix issue of VManip occasionally not blitting back blocks, and pitch black ↵kwolekr2013-06-27
| | | | lighting bug
* Add a setting for max loop count per step in liquid updatePilzAdam2013-06-20
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* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-03
| | | | | Now Environment::clearAllObjects() unloads unused blocks in an interval defined by max_clearobjects_extra_loaded_blocks (default 4096).
* Liquid adjusting: continue to dropproller2013-05-31
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* Fix nearly all warningskwolekr2013-05-19
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* Tune finite liquids, indev huge cavesproller2013-04-25
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* fix emergemanager memory leakssapier2013-04-09
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* Adjusting water removing above unloaded blocksproller2013-04-07
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* Don't re-write entire map_meta.txt if a setting is missingkwolekr2013-04-06
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* Don't flow finite liquid into an unloaded chunkproller2013-04-06
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* Fix Map::initBlockMake to actually use chunksize settingkwolekr2013-03-18
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* Don't erase modified_blocksIlya Zhuravlev2013-03-17
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* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
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* Liquid fine tuningproller2013-03-14
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
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* Merge pull request #482 from proller/liquidkwolekr2013-02-25
|\ | | | | finite liquid
| * new adjustable finite liquidproller2013-02-24
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* | Fix most walled-off caveskwolekr2013-02-25
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* | Misc. cleanup and minor fixeskwolekr2013-02-25
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* | Add multi-Emerge thread supportkwolekr2013-02-25
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* | Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
| | | | | | | | | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
* | Update Copyright YearsSfan52013-02-24
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* | Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add flag string settings, flat map optionkwolekr2013-02-06
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* Improve random map seed generationkwolekr2013-02-06
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* Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr2013-01-23
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* Use a string identifier for a mapgen instead of versionkwolekr2013-01-21
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* Removed Mapgen V7 for nowkwolekr2013-01-21
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* Finish and clean up mapgen configurationkwolekr2013-01-21
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* Clean up EmergeManager, do initial work on Mapgen configurationkwolekr2013-01-21
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* Readded and optimized mapgen V6kwolekr2013-01-21
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* The new mapgen, noise functions, et al.kwolekr2013-01-21
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* Only clear block modified flag if writing to db was successfulkwolekr2013-01-21
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* fix integer overflow (fixes #414)Jürgen Doser2013-01-12
| | | | | | liquid_kind was declared as an u8, but used to hold a content_t value, which is delcared to be a u16. changing this fixes (at least for me) the problem reported in bug #414.
* Add liquid_renewable property.Ilya Zhuravlev2012-09-07
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* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-04
| | | | | - Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
* Tweak rollback and liquidsPerttu Ahola2012-07-27
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* Tweak rollback stuffPerttu Ahola2012-07-27
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* ABM and liquid overload skipPerttu Ahola2012-07-27
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* Make the rollback system VERY FUCKING GOD DAMN POWERFULPerttu Ahola2012-07-27
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* Don't track liquids for rollback because of too much logPerttu Ahola2012-07-27
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* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
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* Implement node timersdarkrose2012-07-23
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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