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* tweaking mapgenv2 settings for maximum awesomeness.Perttu Ahola2011-02-01
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-01
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-01
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-30
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
* Faster lighting at map generation timePerttu Ahola2011-01-24
* Mainly some texture tweakingPerttu Ahola2011-01-24
* small fixes here and therePerttu Ahola2011-01-24
* OMG! Main Menu!Perttu Ahola2011-01-23
* .Perttu Ahola2011-01-17
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
* old water removed, some fixes here and therePerttu Ahola2011-01-17
* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
* generate-time lighting optimizationPerttu Ahola2011-01-15
* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
* Lots of small stuffPerttu Ahola2011-01-08
* Made dungeons a bit rarerPerttu Ahola2011-01-08
* tuned expired mesh updating while drawing a bitPerttu Ahola2010-12-29
* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-29
* better grass generation (integration to sunlight propagation algorithms)Perttu Ahola2010-12-26
* working goodPerttu Ahola2010-12-26
* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-26
* new viewing range updater algorithmPerttu Ahola2010-12-26
* some... stuff. dunno. 8-)Perttu Ahola2010-12-25
* better cavesPerttu Ahola2010-12-25
* ProgressBarTextureModPerttu Ahola2010-12-24
* server starting on port 0 on invalid settingsPerttu Ahola2010-12-22
* crafting system!Perttu Ahola2010-12-22
* some work-in-progressPerttu Ahola2010-12-22
* organizing stuff.Perttu Ahola2010-12-21
* Cracking blocks while diggingPerttu Ahola2010-12-21
* framework for modifying texturesPerttu Ahola2010-12-20
* some tinkering with gui. removed updating of configuration file at endPerttu Ahola2010-12-20
* added dedicated server build without irrlichtPerttu Ahola2010-12-19
* day/night working client sidePerttu Ahola2010-12-19
* before daynight mesh cachePerttu Ahola2010-12-18
* before adding day/night lightingPerttu Ahola2010-12-18
* tinkering aroundPerttu Ahola2010-12-14
* better graphics, zlib to work on vc++Perttu Ahola2010-12-14
* in before messing with face drawing orientationPerttu Ahola2010-12-14
* commit before content-tile separationPerttu Ahola2010-12-13
* random stuff and different node lightingPerttu Ahola2010-12-13
* working nicelyPerttu Ahola2010-12-13
* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-12
* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-11
* better waterPerttu Ahola2010-11-30
* license stuffPerttu Ahola2010-11-29
* Windows bug fixesPerttu Ahola2010-11-29