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* Misc. cleanup and minor fixeskwolekr2013-02-25
* Add multi-Emerge thread supportkwolekr2013-02-25
* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add flag string settings, flat map optionkwolekr2013-02-06
* Improve random map seed generationkwolekr2013-02-06
* Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr2013-01-23
* Use a string identifier for a mapgen instead of versionkwolekr2013-01-21
* Removed Mapgen V7 for nowkwolekr2013-01-21
* Finish and clean up mapgen configurationkwolekr2013-01-21
* Clean up EmergeManager, do initial work on Mapgen configurationkwolekr2013-01-21
* Readded and optimized mapgen V6kwolekr2013-01-21
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* Only clear block modified flag if writing to db was successfulkwolekr2013-01-21
* fix integer overflow (fixes #414)Jürgen Doser2013-01-12
* Add liquid_renewable property.Ilya Zhuravlev2012-09-07
* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-04
* Tweak rollback and liquidsPerttu Ahola2012-07-27
* Tweak rollback stuffPerttu Ahola2012-07-27
* ABM and liquid overload skipPerttu Ahola2012-07-27
* Make the rollback system VERY FUCKING GOD DAMN POWERFULPerttu Ahola2012-07-27
* Don't track liquids for rollback because of too much logPerttu Ahola2012-07-27
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Implement node timersdarkrose2012-07-23
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add ignore_world_load_errors configuration option and provide better error me...Perttu Ahola2012-06-04
* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
* WIP node metadata, node timersKahrl2012-06-03
* Remove unnecessary debug outputPerttu Ahola2012-03-29
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola2012-03-29
* Re-implement and re-tune mapgen v2Perttu Ahola2012-03-27
* Remove usage of mapgen::add_random_objects(block)Perttu Ahola2012-03-27
* Remove some debug outputPerttu Ahola2012-03-27
* Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...Perttu Ahola2012-03-27
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-27
* Post-mapgen lighting optimizationPerttu Ahola2012-03-27
* Make mapgen generate stuff in chunks of 3^3 mapblocksPerttu Ahola2012-03-27
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Clean up log messages everywherePerttu Ahola2012-03-11
* Create node metadata when placing nodes againKahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* Print debug stacks to infostream rather than errorstream when placing CONTENT...Perttu Ahola2011-11-29
* Quick fix to a bug that makes it possible to raise water levels everywhere wi...Perttu Ahola2011-11-29
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-29
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-29
* Fix a random commented-out piece of lighting code, altough it doesn't work an...Perttu Ahola2011-11-29
* Make map generator as much threaded as possible (not much benefit with curren...Perttu Ahola2011-11-29