aboutsummaryrefslogtreecommitdiff
path: root/src/map.cpp
Commit message (Collapse)AuthorAge
* WIP node metadata, node timersKahrl2012-06-03
|
* Remove unnecessary debug outputPerttu Ahola2012-03-29
|
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update ↵Perttu Ahola2012-03-29
| | | | until it is actually needed
* Re-implement and re-tune mapgen v2Perttu Ahola2012-03-27
|
* Remove usage of mapgen::add_random_objects(block)Perttu Ahola2012-03-27
|
* Remove some debug outputPerttu Ahola2012-03-27
|
* Do post-mapgen lighting using the VoxelManipulator-based functions (causes ↵Perttu Ahola2012-03-27
| | | | glitches currently)
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-27
|
* Post-mapgen lighting optimizationPerttu Ahola2012-03-27
|
* Make mapgen generate stuff in chunks of 3^3 mapblocksPerttu Ahola2012-03-27
|
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
|
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* Clean up log messages everywherePerttu Ahola2012-03-11
|
* Create node metadata when placing nodes againKahrl2012-01-22
|
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* Print debug stacks to infostream rather than errorstream when placing ↵Perttu Ahola2011-11-29
| | | | CONTENT_IGNORE
* Quick fix to a bug that makes it possible to raise water levels everywhere ↵Perttu Ahola2011-11-29
| | | | with one source
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-29
|
* Replace old active block random node modifying things with actual ↵Perttu Ahola2011-11-29
| | | | ActiveBlockModifiers
* Fix a random commented-out piece of lighting code, altough it doesn't work ↵Perttu Ahola2011-11-29
| | | | any better
* Make map generator as much threaded as possible (not much benefit with ↵Perttu Ahola2011-11-29
| | | | current generator because of small generator chunk size (a single MapBlock))
* Print out number of blocks in memory at unloadPerttu Ahola2011-11-29
|
* Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never ↵Perttu Ahola2011-11-29
| | | | useful and is only caused by bugs.
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
|
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-29
|
* Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola2011-11-29
|
* Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were writtenPerttu Ahola2011-11-29
|
* Don't print all block saves to verbosestream; rather print counts of ↵Perttu Ahola2011-11-29
| | | | distinct modifiers
* Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola2011-11-29
| | | | saving block
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola2011-11-29
| | | | wrapper in old code
* Node definition namesPerttu Ahola2011-11-29
|
* Remove node content-dependent stuff from map.cppPerttu Ahola2011-11-29
|
* GameDef compilesPerttu Ahola2011-11-29
|
* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
|
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
|
* Reset block usage timer on client only if it is very probably drawnPerttu Ahola2011-11-08
|
* Possible fix to bases of islands/hills getting culled out too earlyPerttu Ahola2011-11-03
|
* Tune occlusion culling a bit morePerttu Ahola2011-11-03
|
* Tune occlusion culling a bitPerttu Ahola2011-11-03
|
* Very simple occlusion cullingPerttu Ahola2011-11-03
|
* occlusion culling fix, a little reshaping of map rendering for more useful ↵Perttu Ahola2011-11-02
| | | | profiler output and dynamic profiler text size
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
|
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
|
* Tune map rendering and related diagnosticsPerttu Ahola2011-10-18
|
* Add /clearobjectsPerttu Ahola2011-10-18
|
* Add some rendering statistics to profilerPerttu Ahola2011-10-17
|
* Fix chest not working after walked away and came backPerttu Ahola2011-10-17
|
* Fix map delete on windows (concatenate paths correctly with / or \ depending ↵Perttu Ahola2011-10-16
| | | | on OS)
* Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola2011-10-16
| | | | --info-on-stderr to enable crap.