index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
map.cpp
Commit message (
Expand
)
Author
Age
...
*
some generation-time mud flow tweaking
Perttu Ahola
2011-02-03
*
some tweaking
Perttu Ahola
2011-02-02
*
more tweaking
Perttu Ahola
2011-02-02
*
Map generator tweaking. Still doesn't resume from save properly.
Perttu Ahola
2011-02-01
*
end-of-day.
Perttu Ahola
2011-02-01
*
tweaking mapgenv2 settings for maximum awesomeness.
Perttu Ahola
2011-02-01
*
This map generator is starting to look pretty good now... also, disabled load...
Perttu Ahola
2011-02-01
*
partly working chunk-based map generator (doesn't save properly, spawn is pre...
Perttu Ahola
2011-02-01
*
map generation framework under development... not quite operational at this p...
Perttu Ahola
2011-01-30
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
*
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
*
Faster lighting at map generation time
Perttu Ahola
2011-01-24
*
Mainly some texture tweaking
Perttu Ahola
2011-01-24
*
small fixes here and there
Perttu Ahola
2011-01-24
*
OMG! Main Menu!
Perttu Ahola
2011-01-23
*
.
Perttu Ahola
2011-01-17
*
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
*
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-17
*
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16
*
generate-time lighting optimization
Perttu Ahola
2011-01-15
*
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
*
Lots of small stuff
Perttu Ahola
2011-01-08
*
Made dungeons a bit rarer
Perttu Ahola
2011-01-08
*
tuned expired mesh updating while drawing a bit
Perttu Ahola
2010-12-29
*
A bit longer day and a bit shorter night. Client-side.
Perttu Ahola
2010-12-29
*
better grass generation (integration to sunlight propagation algorithms)
Perttu Ahola
2010-12-26
*
working good
Perttu Ahola
2010-12-26
*
drawing range updater update and myrand() (but not usage of it)
Perttu Ahola
2010-12-26
*
new viewing range updater algorithm
Perttu Ahola
2010-12-26
*
some... stuff. dunno. 8-)
Perttu Ahola
2010-12-25
*
better caves
Perttu Ahola
2010-12-25
*
ProgressBarTextureMod
Perttu Ahola
2010-12-24
*
server starting on port 0 on invalid settings
Perttu Ahola
2010-12-22
*
crafting system!
Perttu Ahola
2010-12-22
*
some work-in-progress
Perttu Ahola
2010-12-22
*
organizing stuff.
Perttu Ahola
2010-12-21
*
Cracking blocks while digging
Perttu Ahola
2010-12-21
*
framework for modifying textures
Perttu Ahola
2010-12-20
*
some tinkering with gui. removed updating of configuration file at end
Perttu Ahola
2010-12-20
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
*
day/night working client side
Perttu Ahola
2010-12-19
*
before daynight mesh cache
Perttu Ahola
2010-12-18
*
before adding day/night lighting
Perttu Ahola
2010-12-18
*
tinkering around
Perttu Ahola
2010-12-14
*
better graphics, zlib to work on vc++
Perttu Ahola
2010-12-14
*
in before messing with face drawing orientation
Perttu Ahola
2010-12-14
*
commit before content-tile separation
Perttu Ahola
2010-12-13
*
random stuff and different node lighting
Perttu Ahola
2010-12-13
*
working nicely
Perttu Ahola
2010-12-13
[prev]
[next]