summaryrefslogtreecommitdiff
path: root/src/map.cpp
Commit message (Collapse)AuthorAge
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
|
* Water fixesgregorycu2015-01-18
| | | | | | | Change must_reflow to a deque Add overload for MapBlock::raiseModified that takes a const char*. This is a speed improvement. Comment out unused variable Optimisations to block offset calculations
* Create empty default constructor for MapNodeCraig Robbins2015-01-18
|
* Add ability to delete MapBlocks from mapkwolekr2015-01-15
| | | | Also add a Lua API and chatcommand for this
* Change UniqueQueue to use a queue and a set.unknown2015-01-15
|
* Fix use of uninitialized dataCraig Robbins2015-01-14
|
* Attempt to fix occasional issue of uninitialized MapBlock datakwolekr2015-01-12
|
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
|
* Fix -Wtype-limits warnings and remove disabling of -Wtype-limitsCraig Robbins2014-12-29
|
* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-29
|
* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-27
|
* Make limiting of the reflow liquids queue size optionalCraig Robbins2014-12-23
| | | | | If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting Additionally, liquid_loop_max now defaults to 100000
* Do not allow the m_transforming_liquid queue to increase until all RAM is ↵Craig Robbins2014-12-18
| | | | consumed
* Use std::string::empty() instead of size() where applicableAnton2014-12-12
|
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
|
* Split up mapgen.cppkwolekr2014-11-01
|
* Split settings into seperate source and header filesShadowNinja2014-09-21
| | | | This also cleans up settings a bit
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
|
* Save previously generated blocks on Mapgen blitbackkwolekr2014-09-01
|
* Move MapBlock (de)serializing code out of Database classsfan52014-07-12
|
* Don't copy back already generated blocks on map generationkwolekr2014-07-07
|
* Don't unload blocks if save failedkwolekr2014-07-07
| | | | Improve error handling in saveBlock()
* Remove MapVoxelManipulator not really used by anyonesapier2014-06-23
|
* Remove emerge and speedup addArea by using memcopy instead of one by one ↵sapier2014-06-23
| | | | assignment
* Minor stability improvements in block emerge handlingsapier2014-06-15
|
* Fix warningsproller2014-04-19
|
* Remove liquid_finite and weatherproller2014-04-18
|
* Add redis database backendSfan52014-04-16
|
* Fix all warnings reported by clangSfan52014-04-15
|
* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-09
|
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
| | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ↵ShadowNinja2014-01-06
| | | | | | | | | | | settings" The commit didn't work because the blocks weren't loaded yet. This reverts commit 22dbbf0a6fc9547f0dbdb7f6076337b8c6acd48b. Conflicts: minetest.conf.example
* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-05
|
* Cleanup jthread and fix win32 buildsapier2013-12-01
|
* Add minetest.swap_nodeNovatux2013-11-30
|
* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-29
|
* Actually fix weatherkwolekr2013-11-17
| | | | The real problem was that MapBlocks were not activated before getting sent to the client
* Weather: Fix uninitialized weather_update_time (sorry proller)kwolekr2013-11-09
|
* Accept hexadecimal and string values for seedskwolekr2013-11-04
|
* Fix liquid_rangePilzAdam2013-11-02
| | | | | | * Prevent graphical glitches on old servers * Fix flowing of liquids with viscosity != 1 and range != 8 * Fix range = 0, no flowing nodes will appear
* Fix null dereference in weather update functionsproller2013-09-18
|
* Fix some warnings and other minor detailskwolekr2013-09-16
|
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
|
* Fix loading leveldb worldsKahrl2013-09-10
|
* Use STL containers instead of irr::core::listSfan52013-09-09
|
* Make it compileSfan52013-09-09
|
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
|
* Normalized heat and adjusted humidityproller2013-08-30
|
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
|
* Dont write directly to files but rather write and copy a tmp filePilzAdam2013-08-13
|