Commit message (Collapse) | Author | Age | |
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* | Cleanup | Dániel Juhász | 2016-10-27 |
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* | Use node lighting for liquid spreading | Dániel Juhász | 2016-10-27 |
| | | | | This commit modifies the liquid transforming procedure to light and unlight nodes instead of whole map blocks. | ||
* | Improved lighting | Dániel Juhász | 2016-10-27 |
| | | | | | | | | | | | | | | This commit rewrites the procedure that is responsible for light updating. this commit -provides iterative solutions for unlighting and light spreading -introduces a new priority queue-like container for the iteration -creates per-node MapBlock caching to reduce retrieving MapBlocks from the map -calculates with map block positions and in-block relative node coordinates -skips light updating if it is not necessary since the node's new light will be the same as its old light was | ||
* | Add MapSettingsManager and new mapgen setting script API functions | kwolekr | 2016-07-03 |
| | | | | | | | | | | | | | | | This commit refactors the majority of the Mapgen settings system. - MapgenParams is now owned by MapSettingsManager, itself a part of ServerMap, instead of the EmergeManager. - New Script API functions added: core.get_mapgen_setting core.get_mapgen_setting_noiseparams, core.set_mapgen_setting, and core.set_mapgen_setting_noiseparams. - minetest.get/set_mapgen_params are deprecated by the above new functions. - It is now possible to view and modify any arbitrary mapgen setting from a mod, rather than the base MapgenParams structure. - MapgenSpecificParams has been removed. | ||
* | Make node timers more efficient | Ekdohibs | 2016-06-11 |
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* | Implement a PostgreSQL backend | Loic Blot | 2016-05-22 |
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* | DB::loadBlock copy removal & DB backend cleanup | Loic Blot | 2016-05-17 |
| | | | | | * Remove the copy from db::loadBlock by using a pointer to the destination * cleanup db backend, the child backend doesn't have to set their functions as virtual | ||
* | Remove expensive copy of ContentFeatures | gregorycu | 2016-03-30 |
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* | Liquid flow: Prevent water spreading on ignore | paramat | 2016-01-20 |
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* | Liquids: Flow into and destroy 'floodable' nodes | paramat | 2016-01-07 |
| | | | | | Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua | ||
* | Rename macros with two leading underscores | ShadowNinja | 2015-10-14 |
| | | | | These names are reserved for the compiler/library implementations. | ||
* | Use warningstream for log messages with WARNING | ShadowNinja | 2015-10-14 |
| | | | | Remove DTIME macro and its uses, too | ||
* | Add emerge completion callback mechanism | kwolekr | 2015-10-04 |
| | | | | Major refactor of emerge.cpp and Map::init/finishBlockMake | ||
* | Define and use limit constants for Irrlicht fixed-width types | kwolekr | 2015-10-04 |
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* | Add /emergeblocks command and core.emerge_area() Lua API | kwolekr | 2015-09-23 |
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* | Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6 | Perttu Ahola | 2015-08-13 |
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* | Add count based unload limit for mapblocks | est31 | 2015-08-13 |
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* | Add map limit config option | rubenwardy | 2015-08-02 |
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* | Record MapBlock modification reasons as flags instead of strings | kwolekr | 2015-05-17 |
| | | | | | This improves performance of MapBlock::raiseModified by a factor of 6. Also, clean up mapblock.h a bit and inline small functions. | ||
* | Ensure that Map::findNodesWithMetadata() reports nodes strictly within the ↵ | kwolekr | 2015-05-08 |
| | | | | node-granular area | ||
* | Add core.find_nodes_with_meta() script API | kwolekr | 2015-05-05 |
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* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
| | | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h | ||
* | Respect game mapgen flags and save world noise params | ngosang | 2015-03-07 |
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* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | ||
* | Don't start a server for map migration | ShadowNinja | 2015-03-06 |
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* | Clean up database API and save the local map on an interval | ShadowNinja | 2015-03-06 |
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* | ABMHandler and player_collisions use sequential read/write. Switch from ↵ | Loic Blot | 2015-03-04 |
| | | | | | | std::list to std::vector * Also remove dead code Map::unloadUnusedData which is dead since a long time | ||
* | Fix unused (and so, broken) enable_rollback_recording. This option must be ↵ | Loic Blot | 2015-02-18 |
| | | | | | | reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable) ok @ShadowNinja | ||
* | Replace std::list by std::vector into ClientMap::updateDrawList, ↵ | Loic Blot | 2015-02-17 |
| | | | | | | Map::timerUpdate and ServerMap::save(). This will speedup the loop reading into those functions | ||
* | Replace std::list by std::vector into timerUpdate calls | Loic Blot | 2015-02-17 |
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* | Replace std::list by std::vector into ServerMap::listAllLoadableBlocks ↵ | Loic Blot | 2015-02-17 |
| | | | | | | ServerMap::listAllLoadedBlocks and their database backends. This adds a speedup on database migration and /clearobjects command | ||
* | Fix missing map_meta.txt error when creating new worlds | kwolekr | 2015-01-27 |
| | | | | A missing map_meta.txt should be treated simply as if there were a blank file. | ||
* | Fix all warnings and remove -Wno-unused-but-set cflag | kwolekr | 2015-01-18 |
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* | Water fixes | gregorycu | 2015-01-18 |
| | | | | | | | Change must_reflow to a deque Add overload for MapBlock::raiseModified that takes a const char*. This is a speed improvement. Comment out unused variable Optimisations to block offset calculations | ||
* | Create empty default constructor for MapNode | Craig Robbins | 2015-01-18 |
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* | Add ability to delete MapBlocks from map | kwolekr | 2015-01-15 |
| | | | | Also add a Lua API and chatcommand for this | ||
* | Change UniqueQueue to use a queue and a set. | unknown | 2015-01-15 |
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* | Fix use of uninitialized data | Craig Robbins | 2015-01-14 |
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* | Attempt to fix occasional issue of uninitialized MapBlock data | kwolekr | 2015-01-12 |
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* | Shorten ManualMapVoxelManipulator to MMVManip | kwolekr | 2015-01-05 |
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* | Fix -Wtype-limits warnings and remove disabling of -Wtype-limits | Craig Robbins | 2014-12-29 |
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* | LuaVoxelManip: Remove blank allocator | kwolekr | 2014-12-29 |
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* | LuaVoxelManip: Add option to allocate blank data | kwolekr | 2014-12-27 |
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* | Make limiting of the reflow liquids queue size optional | Craig Robbins | 2014-12-23 |
| | | | | | If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting Additionally, liquid_loop_max now defaults to 100000 | ||
* | Do not allow the m_transforming_liquid queue to increase until all RAM is ↵ | Craig Robbins | 2014-12-18 |
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* | Use std::string::empty() instead of size() where applicable | Anton | 2014-12-12 |
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* | Remove most exceptions from getNode() (and variants) | Craig Robbins | 2014-11-14 |
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* | Split up mapgen.cpp | kwolekr | 2014-11-01 |
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* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 |
| | | | | This also cleans up settings a bit | ||
* | Update Mapgen VoxelManipulator on buffer invalidation | kwolekr | 2014-09-01 |
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