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* New map directory structure that avoids map size being limited by filesystemCiaran Gultnieks2011-05-18
* Get rid of all the string format warnings caused by the DSTACK macroCiaran Gultnieks2011-05-16
* Hopefully fixed the bug of huge mineral deposits rarely in seafloor sandPerttu Ahola2011-05-03
* random comment updatesPerttu Ahola2011-04-30
* Changed a bit of the code that is and should still be commented out.Perttu Ahola2011-04-27
* forgot to change one thing backPerttu Ahola2011-04-26
* tested out and commented out some new stuff for the terrain generator, to be ...Perttu Ahola2011-04-26
* A small fix to unnecessary saving of map metadataPerttu Ahola2011-04-26
* Optimized map saving and sending (server-side)Perttu Ahola2011-04-26
* updated menu a bit, and some other small fixesPerttu Ahola2011-04-24
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* updated example map generator python scriptPerttu Ahola2011-04-11
* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
* hopefully fixed a bit morePerttu Ahola2011-04-11
* improved old map supportPerttu Ahola2011-04-11
* added ignoring of map_meta.txt to better support old mapsPerttu Ahola2011-04-11
* better support for old mapsPerttu Ahola2011-04-10
* missing include for server buildPerttu Ahola2011-04-10
* Map generation is now properly threaded and doesn't block block placement and...Perttu Ahola2011-04-10
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
* new-style rats are now generated in the mapPerttu Ahola2011-04-10
* new object systemPerttu Ahola2011-04-10
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
* initial workings of the furnacePerttu Ahola2011-04-05
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
* Node metadata frameworkPerttu Ahola2011-04-04
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-04
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-03
* commit before some more radical changesPerttu Ahola2011-04-03
* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-03
* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
* commit before some radical changesPerttu Ahola2011-04-02
* mapgen work-in-progressPerttu Ahola2011-03-02
* mapgen tweakingPerttu Ahola2011-03-01
* tweaked mapgenPerttu Ahola2011-02-28
* tweaked mapgenPerttu Ahola2011-02-28
* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-28
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* mainly work on object scripting apiPerttu Ahola2011-02-23
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* fixed invalid block loading (the action is to generate a new one)Perttu Ahola2011-02-16
* small fixes: crack texture, server build on windows, configuration file examp...Perttu Ahola2011-02-16
* mud gets now grass onto it when placed into sunlight. also removed three old ...Perttu Ahola2011-02-15
* server now won't crash when it is tries to generate blocks that are not insid...Perttu Ahola2011-02-15
* Some fiddling around with fog... not much changedPerttu Ahola2011-02-14
* fixed bug in sneakingPerttu Ahola2011-02-14
* added sneaking/crouching and changelogPerttu Ahola2011-02-14
* mapgen parameter tweakingPerttu Ahola2011-02-13
* now it works nicelyPerttu Ahola2011-02-11