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map.cpp
Commit message (
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Author
Age
*
Remove unnecessary debug output
Perttu Ahola
2012-03-29
*
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...
Perttu Ahola
2012-03-29
*
Re-implement and re-tune mapgen v2
Perttu Ahola
2012-03-27
*
Remove usage of mapgen::add_random_objects(block)
Perttu Ahola
2012-03-27
*
Remove some debug output
Perttu Ahola
2012-03-27
*
Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...
Perttu Ahola
2012-03-27
*
voxalgo::clearLightAndCollectSources
Perttu Ahola
2012-03-27
*
Post-mapgen lighting optimization
Perttu Ahola
2012-03-27
*
Make mapgen generate stuff in chunks of 3^3 mapblocks
Perttu Ahola
2012-03-27
*
Move ClientMap to clientmap.{h,cpp}
Perttu Ahola
2012-03-16
*
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...
Kahrl
2012-03-15
*
Clean up log messages everywhere
Perttu Ahola
2012-03-11
*
Create node metadata when placing nodes again
Kahrl
2012-01-22
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
*
Print debug stacks to infostream rather than errorstream when placing CONTENT...
Perttu Ahola
2011-11-29
*
Quick fix to a bug that makes it possible to raise water levels everywhere wi...
Perttu Ahola
2011-11-29
*
GenericNodeMetadata and an example furnace
Perttu Ahola
2011-11-29
*
Replace old active block random node modifying things with actual ActiveBlock...
Perttu Ahola
2011-11-29
*
Fix a random commented-out piece of lighting code, altough it doesn't work an...
Perttu Ahola
2011-11-29
*
Make map generator as much threaded as possible (not much benefit with curren...
Perttu Ahola
2011-11-29
*
Print out number of blocks in memory at unload
Perttu Ahola
2011-11-29
*
Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never us...
Perttu Ahola
2011-11-29
*
Make liquid_alternative_* to be strings
Perttu Ahola
2011-11-29
*
Store metadata as metadata name in node definition
Perttu Ahola
2011-11-29
*
Default to saving stuff more often to minimize lag caused by a single save
Perttu Ahola
2011-11-29
*
Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written
Perttu Ahola
2011-11-29
*
Don't print all block saves to verbosestream; rather print counts of distinct...
Perttu Ahola
2011-11-29
*
Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
*
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
*
Node definition names
Perttu Ahola
2011-11-29
*
Remove node content-dependent stuff from map.cpp
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
Reset block usage timer on client only if it is very probably drawn
Perttu Ahola
2011-11-08
*
Possible fix to bases of islands/hills getting culled out too early
Perttu Ahola
2011-11-03
*
Tune occlusion culling a bit more
Perttu Ahola
2011-11-03
*
Tune occlusion culling a bit
Perttu Ahola
2011-11-03
*
Very simple occlusion culling
Perttu Ahola
2011-11-03
*
occlusion culling fix, a little reshaping of map rendering for more useful pr...
Perttu Ahola
2011-11-02
*
Improve Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-20
*
Try to tune fog to work well on high-end machines also
Perttu Ahola
2011-10-18
*
Tune map rendering and related diagnostics
Perttu Ahola
2011-10-18
*
Add /clearobjects
Perttu Ahola
2011-10-18
*
Add some rendering statistics to profiler
Perttu Ahola
2011-10-17
*
Fix chest not working after walked away and came back
Perttu Ahola
2011-10-17
*
Fix map delete on windows (concatenate paths correctly with / or \ depending ...
Perttu Ahola
2011-10-16
*
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
*
Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
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