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* small fix to transformLiquidsPerttu Ahola2011-08-15
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* Some obvious errors in the new fluid flow managementGiuseppe Bilotta2011-08-05
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* * fix for broken waterPerttu Ahola2011-08-03
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* Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp2011-07-30
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| * and now fixed a bug in removing that debug outputPerttu Ahola2011-07-24
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| * removed a remaining debug printPerttu Ahola2011-07-24
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| * Added a mapblock analyzing function for debugging use and fixed remaining ↵Perttu Ahola2011-07-24
| | | | | | | | mapgen bugs
| * merged fix to decapitated trees; other bugs now existsPerttu Ahola2011-07-24
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| | * Attempt to fix the big bug. Now server either stops sending map or mapgen ↵Perttu Ahola2011-07-21
| | | | | | | | | | | | starts generating CONTENT_IGNORE.
| * | merged the content type extension and deltaPerttu Ahola2011-07-23
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| | * | switched to old transformLiquids, new one is not readyPerttu Ahola2011-07-23
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| | * | merged some stuff from upstream while merging deltaPerttu Ahola2011-07-23
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| * | | | extended content-type rangePerttu Ahola2011-07-23
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* | | | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-22
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| * | Fixed new map generator causing a crash when generating at map limitPerttu Ahola2011-07-22
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* | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-20
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| * A small fix to an unlikely situation where the map generator requires a ↵Perttu Ahola2011-07-17
| | | | | | | | block that hasn't been loaded from disk. Now it is actually loaded from disk in that case.
* | * initialize liquid_kind properly so compiler does not bitch about itNils Dagsson Moskopp2011-07-19
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* | final fixes to liquid flow, works now as intendedFelix Krause2011-07-18
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* | fixes to liquid transformationFelix Krause2011-07-18
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* | fixed refactoring issues // slowed down water flow a bitFelix Krause2011-07-18
| | | | | | | | | | | | | | * liquid flow no longer does random things when transformed * if a flowi ng liquid node doesn't have a solid block as neighbor, its spread distan ce is shortened by 1
* | * refactored liquid transformation code (has some flaws)Felix Krause2011-07-18
| | | | | | | | | | | | Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits. This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
* | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
|\| | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp
| * Fixed objects being sometimes not able to be stored statically in a block ↵Perttu Ahola2011-07-01
| | | | | | | | when block has been unloaded
| * tried to fix block selection in map rendering a bitPerttu Ahola2011-06-27
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| * map unloading is now a whole lot betterPerttu Ahola2011-06-27
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| * fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
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| * reorganized stuffPerttu Ahola2011-06-26
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| * reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-26
| | | | | | | | doing it
| * even more code refactoringPerttu Ahola2011-06-26
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| * more reorganizing of map codePerttu Ahola2011-06-26
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| * cleaned map stuffPerttu Ahola2011-06-26
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* | * possibly improved water flow, by flyx86Nils Dagsson Moskopp2011-07-14
|/ | | | | | - When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air) - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
* moved mapgen stuff around abitPerttu Ahola2011-06-25
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* moved map generator to separate source filesPerttu Ahola2011-06-25
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* mapgen stuffPerttu Ahola2011-06-25
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* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | (import from temporary git repo)
* Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola2011-06-18
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* farmesh is now usable.Perttu Ahola2011-06-18
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* modified iron amount a bitPerttu Ahola2011-06-17
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* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola2011-06-17
| | | | content_mapblock.{h,cpp}
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-17
| | | | stuff from material.cpp to content_mapnode.{h,cpp}
* Probably fixed the single-MapBlock generator using 1 block lower water ↵Perttu Ahola2011-06-16
| | | | height than it should
* tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola2011-06-05
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* Messed around with genmap.py. Now supports format version 17.Perttu Ahola2011-06-05
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* Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
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* Added a check that avoids server crash (unhandled exception) when map ↵Perttu Ahola2011-05-24
| | | | generation is attempted near limit
* mud placed in sunlight no longer instantly turns to grass; also tuned ↵Perttu Ahola2011-05-22
| | | | transforming speed a bit (will be made a lot longer when testing is complete)
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
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* New map directory structure that avoids map size being limited by filesystemCiaran Gultnieks2011-05-18
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