aboutsummaryrefslogtreecommitdiff
path: root/src/map.cpp
Commit message (Collapse)AuthorAge
* bug-fixin'Perttu Ahola2011-02-08
|
* mapgen tweakingPerttu Ahola2011-02-06
|
* mapgen stuffPerttu Ahola2011-02-05
|
* added sand to map generatorPerttu Ahola2011-02-04
|
* nicer looking waterPerttu Ahola2011-02-04
|
* all kinds of tweaking and fixingPerttu Ahola2011-02-04
|
* some generation-time mud flow tweakingPerttu Ahola2011-02-03
|
* some tweakingPerttu Ahola2011-02-02
|
* more tweakingPerttu Ahola2011-02-02
|
* Map generator tweaking. Still doesn't resume from save properly.Perttu Ahola2011-02-01
|
* end-of-day.Perttu Ahola2011-02-01
|
* tweaking mapgenv2 settings for maximum awesomeness.Perttu Ahola2011-02-01
|
* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
|
* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
|
* Faster lighting at map generation timePerttu Ahola2011-01-24
|
* Mainly some texture tweakingPerttu Ahola2011-01-24
|
* small fixes here and therePerttu Ahola2011-01-24
|
* OMG! Main Menu!Perttu Ahola2011-01-23
|
* .Perttu Ahola2011-01-17
|
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
|
* old water removed, some fixes here and therePerttu Ahola2011-01-17
|
* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
|
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
|
* generate-time lighting optimizationPerttu Ahola2011-01-15
|
* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
|
* Lots of small stuffPerttu Ahola2011-01-08
|
* Made dungeons a bit rarerPerttu Ahola2011-01-08
|
* tuned expired mesh updating while drawing a bitPerttu Ahola2010-12-29
|
* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-29
|
* better grass generation (integration to sunlight propagation algorithms)Perttu Ahola2010-12-26
|
* working goodPerttu Ahola2010-12-26
|
* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-26
|
* new viewing range updater algorithmPerttu Ahola2010-12-26
|
* some... stuff. dunno. 8-)Perttu Ahola2010-12-25
|
* better cavesPerttu Ahola2010-12-25
|
* ProgressBarTextureModPerttu Ahola2010-12-24
|
* server starting on port 0 on invalid settingsPerttu Ahola2010-12-22
|
* crafting system!Perttu Ahola2010-12-22
|
* some work-in-progressPerttu Ahola2010-12-22
|
* organizing stuff.Perttu Ahola2010-12-21
|
* Cracking blocks while diggingPerttu Ahola2010-12-21
|
* framework for modifying texturesPerttu Ahola2010-12-20
|
* some tinkering with gui. removed updating of configuration file at endPerttu Ahola2010-12-20
|
* added dedicated server build without irrlichtPerttu Ahola2010-12-19
|
* day/night working client sidePerttu Ahola2010-12-19
|
* before daynight mesh cachePerttu Ahola2010-12-18
|
* before adding day/night lightingPerttu Ahola2010-12-18
| | | | | --HG-- rename : data/light.png => data/cloud.png