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path:
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src
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map.cpp
Commit message (
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)
Author
Age
*
bug-fixin'
Perttu Ahola
2011-02-08
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mapgen tweaking
Perttu Ahola
2011-02-06
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mapgen stuff
Perttu Ahola
2011-02-05
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added sand to map generator
Perttu Ahola
2011-02-04
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nicer looking water
Perttu Ahola
2011-02-04
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*
all kinds of tweaking and fixing
Perttu Ahola
2011-02-04
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some generation-time mud flow tweaking
Perttu Ahola
2011-02-03
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*
some tweaking
Perttu Ahola
2011-02-02
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more tweaking
Perttu Ahola
2011-02-02
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*
Map generator tweaking. Still doesn't resume from save properly.
Perttu Ahola
2011-02-01
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end-of-day.
Perttu Ahola
2011-02-01
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*
tweaking mapgenv2 settings for maximum awesomeness.
Perttu Ahola
2011-02-01
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*
This map generator is starting to look pretty good now... also, disabled ↵
Perttu Ahola
2011-02-01
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loading player position from disk because map is regenerated always.
*
partly working chunk-based map generator (doesn't save properly, spawn is ↵
Perttu Ahola
2011-02-01
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pretty random)
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map generation framework under development... not quite operational at this ↵
Perttu Ahola
2011-01-30
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point.
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
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removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
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Faster lighting at map generation time
Perttu Ahola
2011-01-24
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Mainly some texture tweaking
Perttu Ahola
2011-01-24
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small fixes here and there
Perttu Ahola
2011-01-24
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OMG! Main Menu!
Perttu Ahola
2011-01-23
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*
.
Perttu Ahola
2011-01-17
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*
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
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*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
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*
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-17
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*
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16
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*
generate-time lighting optimization
Perttu Ahola
2011-01-15
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*
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
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*
Lots of small stuff
Perttu Ahola
2011-01-08
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*
Made dungeons a bit rarer
Perttu Ahola
2011-01-08
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*
tuned expired mesh updating while drawing a bit
Perttu Ahola
2010-12-29
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*
A bit longer day and a bit shorter night. Client-side.
Perttu Ahola
2010-12-29
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*
better grass generation (integration to sunlight propagation algorithms)
Perttu Ahola
2010-12-26
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*
working good
Perttu Ahola
2010-12-26
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*
drawing range updater update and myrand() (but not usage of it)
Perttu Ahola
2010-12-26
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new viewing range updater algorithm
Perttu Ahola
2010-12-26
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*
some... stuff. dunno. 8-)
Perttu Ahola
2010-12-25
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*
better caves
Perttu Ahola
2010-12-25
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ProgressBarTextureMod
Perttu Ahola
2010-12-24
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server starting on port 0 on invalid settings
Perttu Ahola
2010-12-22
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crafting system!
Perttu Ahola
2010-12-22
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some work-in-progress
Perttu Ahola
2010-12-22
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organizing stuff.
Perttu Ahola
2010-12-21
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Cracking blocks while digging
Perttu Ahola
2010-12-21
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framework for modifying textures
Perttu Ahola
2010-12-20
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*
some tinkering with gui. removed updating of configuration file at end
Perttu Ahola
2010-12-20
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added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
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day/night working client side
Perttu Ahola
2010-12-19
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before daynight mesh cache
Perttu Ahola
2010-12-18
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before adding day/night lighting
Perttu Ahola
2010-12-18
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--HG-- rename : data/light.png => data/cloud.png
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