Commit message (Collapse) | Author | Age | |
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* | Ensure that Map::findNodesWithMetadata() reports nodes strictly within the ↵ | kwolekr | 2015-05-08 |
| | | | | node-granular area | ||
* | Add core.find_nodes_with_meta() script API | kwolekr | 2015-05-05 |
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* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
| | | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h | ||
* | Respect game mapgen flags and save world noise params | ngosang | 2015-03-07 |
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* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | ||
* | Don't start a server for map migration | ShadowNinja | 2015-03-06 |
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* | Clean up database API and save the local map on an interval | ShadowNinja | 2015-03-06 |
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* | ABMHandler and player_collisions use sequential read/write. Switch from ↵ | Loic Blot | 2015-03-04 |
| | | | | | | std::list to std::vector * Also remove dead code Map::unloadUnusedData which is dead since a long time | ||
* | Fix unused (and so, broken) enable_rollback_recording. This option must be ↵ | Loic Blot | 2015-02-18 |
| | | | | | | reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable) ok @ShadowNinja | ||
* | Replace std::list by std::vector into ClientMap::updateDrawList, ↵ | Loic Blot | 2015-02-17 |
| | | | | | | Map::timerUpdate and ServerMap::save(). This will speedup the loop reading into those functions | ||
* | Replace std::list by std::vector into timerUpdate calls | Loic Blot | 2015-02-17 |
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* | Replace std::list by std::vector into ServerMap::listAllLoadableBlocks ↵ | Loic Blot | 2015-02-17 |
| | | | | | | ServerMap::listAllLoadedBlocks and their database backends. This adds a speedup on database migration and /clearobjects command | ||
* | Fix missing map_meta.txt error when creating new worlds | kwolekr | 2015-01-27 |
| | | | | A missing map_meta.txt should be treated simply as if there were a blank file. | ||
* | Fix all warnings and remove -Wno-unused-but-set cflag | kwolekr | 2015-01-18 |
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* | Water fixes | gregorycu | 2015-01-18 |
| | | | | | | | Change must_reflow to a deque Add overload for MapBlock::raiseModified that takes a const char*. This is a speed improvement. Comment out unused variable Optimisations to block offset calculations | ||
* | Create empty default constructor for MapNode | Craig Robbins | 2015-01-18 |
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* | Add ability to delete MapBlocks from map | kwolekr | 2015-01-15 |
| | | | | Also add a Lua API and chatcommand for this | ||
* | Change UniqueQueue to use a queue and a set. | unknown | 2015-01-15 |
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* | Fix use of uninitialized data | Craig Robbins | 2015-01-14 |
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* | Attempt to fix occasional issue of uninitialized MapBlock data | kwolekr | 2015-01-12 |
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* | Shorten ManualMapVoxelManipulator to MMVManip | kwolekr | 2015-01-05 |
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* | Fix -Wtype-limits warnings and remove disabling of -Wtype-limits | Craig Robbins | 2014-12-29 |
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* | LuaVoxelManip: Remove blank allocator | kwolekr | 2014-12-29 |
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* | LuaVoxelManip: Add option to allocate blank data | kwolekr | 2014-12-27 |
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* | Make limiting of the reflow liquids queue size optional | Craig Robbins | 2014-12-23 |
| | | | | | If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting Additionally, liquid_loop_max now defaults to 100000 | ||
* | Do not allow the m_transforming_liquid queue to increase until all RAM is ↵ | Craig Robbins | 2014-12-18 |
| | | | | consumed | ||
* | Use std::string::empty() instead of size() where applicable | Anton | 2014-12-12 |
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* | Remove most exceptions from getNode() (and variants) | Craig Robbins | 2014-11-14 |
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* | Split up mapgen.cpp | kwolekr | 2014-11-01 |
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* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 |
| | | | | This also cleans up settings a bit | ||
* | Update Mapgen VoxelManipulator on buffer invalidation | kwolekr | 2014-09-01 |
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* | Save previously generated blocks on Mapgen blitback | kwolekr | 2014-09-01 |
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* | Move MapBlock (de)serializing code out of Database class | sfan5 | 2014-07-12 |
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* | Don't copy back already generated blocks on map generation | kwolekr | 2014-07-07 |
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* | Don't unload blocks if save failed | kwolekr | 2014-07-07 |
| | | | | Improve error handling in saveBlock() | ||
* | Remove MapVoxelManipulator not really used by anyone | sapier | 2014-06-23 |
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* | Remove emerge and speedup addArea by using memcopy instead of one by one ↵ | sapier | 2014-06-23 |
| | | | | assignment | ||
* | Minor stability improvements in block emerge handling | sapier | 2014-06-15 |
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* | Fix warnings | proller | 2014-04-19 |
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* | Remove liquid_finite and weather | proller | 2014-04-18 |
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* | Add redis database backend | Sfan5 | 2014-04-16 |
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* | Fix all warnings reported by clang | Sfan5 | 2014-04-15 |
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* | ServerEnvironment: Remove direct dependency on EmergeManager | kwolekr | 2014-02-09 |
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* | Huge overhaul of the entire MapgenParams system | kwolekr | 2014-02-03 |
| | | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems. | ||
* | Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ↵ | ShadowNinja | 2014-01-06 |
| | | | | | | | | | | | settings" The commit didn't work because the blocks weren't loaded yet. This reverts commit 22dbbf0a6fc9547f0dbdb7f6076337b8c6acd48b. Conflicts: minetest.conf.example | ||
* | Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings | sweetbomber | 2013-12-05 |
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* | Cleanup jthread and fix win32 build | sapier | 2013-12-01 |
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* | Add minetest.swap_node | Novatux | 2013-11-30 |
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* | Fixed potential NULL pointer and leak when setting node metadata | MetaDucky | 2013-11-29 |
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* | Actually fix weather | kwolekr | 2013-11-17 |
| | | | | The real problem was that MapBlocks were not activated before getting sent to the client |