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map.cpp
Commit message (
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Author
Age
*
Change some rough/inappropriate language in comments (#9061)
random-geek
2019-10-24
*
Remove legacy flat-file map code
random-geek
2019-10-23
*
Fix some reference counters (memleak) (#8981)
SmallJoker
2019-09-24
*
Improve occlusion culling in corridors with additional check
sfan5
2019-08-24
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Restore approximate occlusion check
sfan5
2019-08-24
*
Occlusion: Check for light_propagates and do mapblock bounds checks
SmallJoker
2019-08-23
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Occlusion: Begin cleanup
SmallJoker
2019-08-23
*
Fix unnecessary exception use in 3 more methods (#8791)
Jozef Behran
2019-08-13
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Fix unnecessary exception use in Map::getSectorXXX (#8792)
Jozef Behran
2019-08-13
*
Fix unnecessary exception use in Map::isNodeUnderground
Jozef Behran
2019-08-13
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Optimize string (mis)handling (#8128)
Jozef Behran
2019-05-18
*
Allow an optional readonly base database (#7544)
lhofhansl
2018-07-25
*
Add a MSVC / Windows compatible snprintf function (#7353)
nOOb3167
2018-07-22
*
Variable name fix + structure creation unrolling in lighting code
Loic Blot
2018-03-09
*
SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
paramat
2018-02-26
*
map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup
Loic Blot
2018-02-11
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Fix blocks written by vmanip not being marked as modified
sfan5
2017-09-23
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Remove DSTACK support (#6346)
Loïc Blot
2017-08-30
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Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-20
*
ServerMap saving: cleanups (#6274)
Loïc Blot
2017-08-19
*
Code modernization: src/m* (part 3)
Loic Blot
2017-08-19
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Code modernization: src/m* (part 2)
Loic Blot
2017-08-19
*
Modernize various files (src/m*) (#6267)
Loïc Blot
2017-08-18
*
Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cpp
Loic Blot
2017-07-26
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
Properly remove SAO when worldedges are overtaken (#5889)
Loïc Blot
2017-06-03
*
Time: Change old `u32` timestamps to 64-bit (#5818)
SmallJoker
2017-05-26
*
Clean up getTime helpers
ShadowNinja
2017-04-28
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
Add on_flood() callback.
Auke Kok
2017-04-22
*
Light update for map blocks
Dániel Juhász
2017-04-20
*
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
Loïc Blot
2017-04-20
*
Fix various variables passed by copy instead of const ref (#5610)
Loïc Blot
2017-04-19
*
Map generation limit: Make per-world
paramat
2017-03-27
*
Map generation limit: Rewrite
paramat
2017-03-20
*
Update server min protocol version to v24 (#5411)
Loïc Blot
2017-03-19
*
Allow server side occlusion culling.
Lars Hofhansl
2017-03-11
*
Light calculation: New bulk node lighting code
Dániel Juhász
2017-03-11
*
Voxelmanip: Do not emerge or blit to blocks over map gen limit
paramat
2017-02-18
*
Lighting: Update lighting at block loading
Dániel Juhász
2017-02-13
*
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001
2017-01-20
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Map generation limit: Cache as 'const' not 'const static'
paramat
2017-01-08
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Map generation limit: Fix checks for block/sector over-limit
paramat
2017-01-08
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Move PP() and PP2() macros to basic_macros.h
Rogier
2016-12-24
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Liquids: Update flow on block load
MillersMan
2016-12-07
*
Liquids: Preserve flow state if 'ignore' is a neighbour
MillersMan
2016-12-07
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