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* Fix unnecessary exception use in Map::isNodeUndergroundJozef Behran2019-08-13
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-18
* Allow an optional readonly base database (#7544)lhofhansl2018-07-25
* Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-22
* Variable name fix + structure creation unrolling in lighting codeLoic Blot2018-03-09
* SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat2018-02-26
* map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanupLoic Blot2018-02-11
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Fix blocks written by vmanip not being marked as modifiedsfan52017-09-23
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-20
* ServerMap saving: cleanups (#6274)Loïc Blot2017-08-19
* Code modernization: src/m* (part 3)Loic Blot2017-08-19
* Code modernization: src/m* (part 2)Loic Blot2017-08-19
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-18
* Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cppLoic Blot2017-07-26
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-03
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26
* Clean up getTime helpersShadowNinja2017-04-28
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* Player data to Database (#5475)Loïc Blot2017-04-23
* Add on_flood() callback.Auke Kok2017-04-22
* Light update for map blocksDániel Juhász2017-04-20
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-20
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-19
* Map generation limit: Make per-worldparamat2017-03-27
* Map generation limit: Rewriteparamat2017-03-20
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-19
* Allow server side occlusion culling.Lars Hofhansl2017-03-11
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
* Voxelmanip: Do not emerge or blit to blocks over map gen limitparamat2017-02-18
* Lighting: Update lighting at block loadingDániel Juhász2017-02-13
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
* Map generation limit: Cache as 'const' not 'const static'paramat2017-01-08
* Map generation limit: Fix checks for block/sector over-limitparamat2017-01-08
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-24
* Liquids: Update flow on block loadMillersMan2016-12-07
* Liquids: Preserve flow state if 'ignore' is a neighbourMillersMan2016-12-07
* Map::isValidPosition: Return false instead of throwing exceptionMillersMan2016-12-07
* CleanupDániel Juhász2016-10-27
* Use node lighting for liquid spreadingDániel Juhász2016-10-27
* Improved lightingDániel Juhász2016-10-27
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Make node timers more efficientEkdohibs2016-06-11
* Implement a PostgreSQL backendLoic Blot2016-05-22
* DB::loadBlock copy removal & DB backend cleanupLoic Blot2016-05-17
* Remove expensive copy of ContentFeaturesgregorycu2016-03-30