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path:
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map.h
Commit message (
Expand
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Author
Age
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
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Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
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Add /clearobjects
Perttu Ahola
2011-10-18
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Fix chest not working after walked away and came back
Perttu Ahola
2011-10-17
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Merge branch 'view_bobbing_and_vielded_tool'
Perttu Ahola
2011-09-26
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*
Collected and moved existing camera infrastructure from game.cpp to camera.cp...
Kahrl
2011-09-08
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*
Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-09-07
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added locking chests - clean patch
darkrose
2011-09-22
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*
These numbers were well exceeding 2^32...
JacobF
2011-09-04
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Initial sqlite3 maps.
JacobF
2011-09-02
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Fixed objects being sometimes not able to be stored statically in a block whe...
Perttu Ahola
2011-07-01
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map unloading is now a whole lot better
Perttu Ahola
2011-06-27
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fixed block unloading from memory (a better fix coming next)
Perttu Ahola
2011-06-26
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even more code refactoring
Perttu Ahola
2011-06-26
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more reorganizing of map code
Perttu Ahola
2011-06-26
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cleaned map stuff
Perttu Ahola
2011-06-26
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moved mapgen stuff around abit
Perttu Ahola
2011-06-25
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New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-25
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farmesh is now usable.
Perttu Ahola
2011-06-18
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...and the map part of that
Perttu Ahola
2011-06-05
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Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...
Perttu Ahola
2011-05-31
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New map directory structure that avoids map size being limited by filesystem
Ciaran Gultnieks
2011-05-18
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random comment updates
Perttu Ahola
2011-04-30
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Optimized map saving and sending (server-side)
Perttu Ahola
2011-04-26
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
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fixed warnings reported by cppcheck
Perttu Ahola
2011-04-11
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better support for old maps
Perttu Ahola
2011-04-10
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Map generation is now properly threaded and doesn't block block placement and...
Perttu Ahola
2011-04-10
*
a commit before starting to reorganize the map loading/generation logic
Perttu Ahola
2011-04-10
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initial workings of the furnace
Perttu Ahola
2011-04-05
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Node metadata framework
Perttu Ahola
2011-04-04
*
commit before some more radical changes
Perttu Ahola
2011-04-03
*
Revert mapgen to best working version (2)
Perttu Ahola
2011-04-03
*
Mapgen is better now. Not a lot, but a bit!
Perttu Ahola
2011-04-02
*
commit before some radical changes
Perttu Ahola
2011-04-02
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mapgen work-in-progress
Perttu Ahola
2011-03-02
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tweaked mapgen
Perttu Ahola
2011-02-28
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A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
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mainly work on object scripting api
Perttu Ahola
2011-02-23
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preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
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Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
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some fixes to make compiling on some bsd easier
Perttu Ahola
2011-02-11
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now it works nicely
Perttu Ahola
2011-02-11
*
fully working i guess
Perttu Ahola
2011-02-11
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work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
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mapgen stuff
Perttu Ahola
2011-02-05
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added sand to map generator
Perttu Ahola
2011-02-04
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This map generator is starting to look pretty good now... also, disabled load...
Perttu Ahola
2011-02-01
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partly working chunk-based map generator (doesn't save properly, spawn is pre...
Perttu Ahola
2011-02-01
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