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path:
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map.h
Commit message (
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Author
Age
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
*
Faster lighting at map generation time
Perttu Ahola
2011-01-24
*
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
*
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-17
*
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16
*
removing unused code and comments
Perttu Ahola
2011-01-07
*
drawing range updater update and myrand() (but not usage of it)
Perttu Ahola
2010-12-26
*
new viewing range updater algorithm
Perttu Ahola
2010-12-26
*
better caves
Perttu Ahola
2010-12-25
*
organizing stuff.
Perttu Ahola
2010-12-21
*
Cracking blocks while digging
Perttu Ahola
2010-12-21
*
some tinkering with gui. removed updating of configuration file at end
Perttu Ahola
2010-12-20
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
*
day/night working client side
Perttu Ahola
2010-12-19
*
before daynight mesh cache
Perttu Ahola
2010-12-18
*
tinkering around
Perttu Ahola
2010-12-14
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in before messing with face drawing orientation
Perttu Ahola
2010-12-14
*
starting to separate "material" to "content" and "tile"
Perttu Ahola
2010-12-12
*
commit before some radicallish changes to water behavior
Perttu Ahola
2010-12-11
*
license stuff
Perttu Ahola
2010-11-29
*
default setting change, random tinkering
Perttu Ahola
2010-11-29
*
Windows bug fixes
Perttu Ahola
2010-11-29
*
fixed face updating slowness bug
Perttu Ahola
2010-11-29
*
sitä sun tätä tekeillä, toimii kivasti
Perttu Ahola
2010-11-29
*
Working version before block send priorization update
Perttu Ahola
2010-11-27
*
Initial files
Perttu Ahola
2010-11-27