| Commit message (Expand) | Author | Age |
* | Set of changes to build mineTest using Visual Studio 11.0. These affect | Mukul Sati | 2013-03-24 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
* | Merge pull request #482 from proller/liquid | kwolekr | 2013-02-25 |
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| * | new adjustable finite liquid | proller | 2013-02-24 |
* | | Misc. cleanup and minor fixes | kwolekr | 2013-02-25 |
* | | Add multi-Emerge thread support | kwolekr | 2013-02-25 |
* | | Add emerge.cpp, initial EmergeThread changes | kwolekr | 2013-02-25 |
* | | Update Copyright Years | Sfan5 | 2013-02-24 |
* | | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Make mapgen factory setup more elegant, add mapgen_v6.h | kwolekr | 2013-01-23 |
* | Finish and clean up mapgen configuration | kwolekr | 2013-01-21 |
* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
* | Implement node timers | darkrose | 2012-07-23 |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | WIP node metadata, node timers | Kahrl | 2012-06-03 |
* | Area-based MapEditEvent ignore and that put to use for on_generate too | Perttu Ahola | 2012-03-29 |
* | Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u... | Perttu Ahola | 2012-03-29 |
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
* | Replace old active block random node modifying things with actual ActiveBlock... | Perttu Ahola | 2011-11-29 |
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Add /clearobjects | Perttu Ahola | 2011-10-18 |
* | Fix chest not working after walked away and came back | Perttu Ahola | 2011-10-17 |
* | Merge branch 'view_bobbing_and_vielded_tool' | Perttu Ahola | 2011-09-26 |
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| * | Collected and moved existing camera infrastructure from game.cpp to camera.cp... | Kahrl | 2011-09-08 |
| * | Removed unused camera_position and camera_direction fields from Client. Moved... | Kahrl | 2011-09-07 |
* | | added locking chests - clean patch | darkrose | 2011-09-22 |
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* | These numbers were well exceeding 2^32... | JacobF | 2011-09-04 |
* | Initial sqlite3 maps. | JacobF | 2011-09-02 |
* | Fixed objects being sometimes not able to be stored statically in a block whe... | Perttu Ahola | 2011-07-01 |
* | map unloading is now a whole lot better | Perttu Ahola | 2011-06-27 |
* | fixed block unloading from memory (a better fix coming next) | Perttu Ahola | 2011-06-26 |
* | even more code refactoring | Perttu Ahola | 2011-06-26 |
* | more reorganizing of map code | Perttu Ahola | 2011-06-26 |
* | cleaned map stuff | Perttu Ahola | 2011-06-26 |
* | moved mapgen stuff around abit | Perttu Ahola | 2011-06-25 |
* | New map generator added (and SQLite, messed up the commits at that time...) (... | Perttu Ahola | 2011-06-25 |
* | farmesh is now usable. | Perttu Ahola | 2011-06-18 |
* | ...and the map part of that | Perttu Ahola | 2011-06-05 |
* | Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil... | Perttu Ahola | 2011-05-31 |
* | New map directory structure that avoids map size being limited by filesystem | Ciaran Gultnieks | 2011-05-18 |
* | random comment updates | Perttu Ahola | 2011-04-30 |
* | Optimized map saving and sending (server-side) | Perttu Ahola | 2011-04-26 |
* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |