Commit message (Collapse) | Author | Age | |
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* | Add /clearobjects | Perttu Ahola | 2011-10-18 |
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* | Fix chest not working after walked away and came back | Perttu Ahola | 2011-10-17 |
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* | Merge branch 'view_bobbing_and_vielded_tool' | Perttu Ahola | 2011-09-26 |
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| * | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 |
| | | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. | ||
| * | Removed unused camera_position and camera_direction fields from Client. ↵ | Kahrl | 2011-09-07 |
| | | | | | | | | Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. | ||
* | | added locking chests - clean patch | darkrose | 2011-09-22 |
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* | These numbers were well exceeding 2^32... | JacobF | 2011-09-04 |
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* | Initial sqlite3 maps. | JacobF | 2011-09-02 |
| | | | | | * The map will reside in world/map.sqlite * It will load from the sectors folder but will not save there | ||
* | Fixed objects being sometimes not able to be stored statically in a block ↵ | Perttu Ahola | 2011-07-01 |
| | | | | when block has been unloaded | ||
* | map unloading is now a whole lot better | Perttu Ahola | 2011-06-27 |
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* | fixed block unloading from memory (a better fix coming next) | Perttu Ahola | 2011-06-26 |
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* | even more code refactoring | Perttu Ahola | 2011-06-26 |
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* | more reorganizing of map code | Perttu Ahola | 2011-06-26 |
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* | cleaned map stuff | Perttu Ahola | 2011-06-26 |
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* | moved mapgen stuff around abit | Perttu Ahola | 2011-06-25 |
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* | New map generator added (and SQLite, messed up the commits at that time...) ↵ | Perttu Ahola | 2011-06-25 |
| | | | | (import from temporary git repo) | ||
* | farmesh is now usable. | Perttu Ahola | 2011-06-18 |
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* | ...and the map part of that | Perttu Ahola | 2011-06-05 |
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* | Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks ↵ | Perttu Ahola | 2011-05-31 |
| | | | | while no players are near it. | ||
* | New map directory structure that avoids map size being limited by filesystem | Ciaran Gultnieks | 2011-05-18 |
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* | random comment updates | Perttu Ahola | 2011-04-30 |
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* | Optimized map saving and sending (server-side) | Perttu Ahola | 2011-04-26 |
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* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
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* | fixed warnings reported by cppcheck | Perttu Ahola | 2011-04-11 |
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* | better support for old maps | Perttu Ahola | 2011-04-10 |
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* | Map generation is now properly threaded and doesn't block block placement ↵ | Perttu Ahola | 2011-04-10 |
| | | | | and other stuff. | ||
* | a commit before starting to reorganize the map loading/generation logic | Perttu Ahola | 2011-04-10 |
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* | initial workings of the furnace | Perttu Ahola | 2011-04-05 |
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* | Node metadata framework | Perttu Ahola | 2011-04-04 |
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* | commit before some more radical changes | Perttu Ahola | 2011-04-03 |
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* | Revert mapgen to best working version (2) | Perttu Ahola | 2011-04-03 |
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* | Mapgen is better now. Not a lot, but a bit! | Perttu Ahola | 2011-04-02 |
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* | commit before some radical changes | Perttu Ahola | 2011-04-02 |
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* | mapgen work-in-progress | Perttu Ahola | 2011-03-02 |
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* | tweaked mapgen | Perttu Ahola | 2011-02-28 |
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* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 |
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* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 |
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* | preliminary lua scripting framework for objects | Perttu Ahola | 2011-02-21 |
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* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
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* | some fixes to make compiling on some bsd easier | Perttu Ahola | 2011-02-11 |
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* | now it works nicely | Perttu Ahola | 2011-02-11 |
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* | fully working i guess | Perttu Ahola | 2011-02-11 |
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* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 |
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* | mapgen stuff | Perttu Ahola | 2011-02-05 |
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* | added sand to map generator | Perttu Ahola | 2011-02-04 |
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* | This map generator is starting to look pretty good now... also, disabled ↵ | Perttu Ahola | 2011-02-01 |
| | | | | loading player position from disk because map is regenerated always. | ||
* | partly working chunk-based map generator (doesn't save properly, spawn is ↵ | Perttu Ahola | 2011-02-01 |
| | | | | pretty random) | ||
* | map generation framework under development... not quite operational at this ↵ | Perttu Ahola | 2011-01-30 |
| | | | | point. | ||
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
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* | Faster lighting at map generation time | Perttu Ahola | 2011-01-24 |
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