Commit message (Collapse) | Author | Age | |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Merge pull request #482 from proller/liquid | kwolekr | 2013-02-25 |
|\ | | | | | finite liquid | ||
| * | new adjustable finite liquid | proller | 2013-02-24 |
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* | | Misc. cleanup and minor fixes | kwolekr | 2013-02-25 |
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* | | Add multi-Emerge thread support | kwolekr | 2013-02-25 |
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* | | Add emerge.cpp, initial EmergeThread changes | kwolekr | 2013-02-25 |
| | | | | | | | | | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks | ||
* | | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Make mapgen factory setup more elegant, add mapgen_v6.h | kwolekr | 2013-01-23 |
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* | Finish and clean up mapgen configuration | kwolekr | 2013-01-21 |
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* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
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* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
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* | Implement node timers | darkrose | 2012-07-23 |
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* | Optimize headers | Perttu Ahola | 2012-06-17 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | WIP node metadata, node timers | Kahrl | 2012-06-03 |
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* | Area-based MapEditEvent ignore and that put to use for on_generate too | Perttu Ahola | 2012-03-29 |
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* | Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update ↵ | Perttu Ahola | 2012-03-29 |
| | | | | until it is actually needed | ||
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
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* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 |
| | | | | light, removed footprints | ||
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | ||
* | Replace old active block random node modifying things with actual ↵ | Perttu Ahola | 2011-11-29 |
| | | | | ActiveBlockModifiers | ||
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Add /clearobjects | Perttu Ahola | 2011-10-18 |
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* | Fix chest not working after walked away and came back | Perttu Ahola | 2011-10-17 |
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* | Merge branch 'view_bobbing_and_vielded_tool' | Perttu Ahola | 2011-09-26 |
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| * | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 |
| | | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. | ||
| * | Removed unused camera_position and camera_direction fields from Client. ↵ | Kahrl | 2011-09-07 |
| | | | | | | | | Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. | ||
* | | added locking chests - clean patch | darkrose | 2011-09-22 |
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* | These numbers were well exceeding 2^32... | JacobF | 2011-09-04 |
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* | Initial sqlite3 maps. | JacobF | 2011-09-02 |
| | | | | | * The map will reside in world/map.sqlite * It will load from the sectors folder but will not save there | ||
* | Fixed objects being sometimes not able to be stored statically in a block ↵ | Perttu Ahola | 2011-07-01 |
| | | | | when block has been unloaded | ||
* | map unloading is now a whole lot better | Perttu Ahola | 2011-06-27 |
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* | fixed block unloading from memory (a better fix coming next) | Perttu Ahola | 2011-06-26 |
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* | even more code refactoring | Perttu Ahola | 2011-06-26 |
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* | more reorganizing of map code | Perttu Ahola | 2011-06-26 |
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* | cleaned map stuff | Perttu Ahola | 2011-06-26 |
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* | moved mapgen stuff around abit | Perttu Ahola | 2011-06-25 |
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* | New map generator added (and SQLite, messed up the commits at that time...) ↵ | Perttu Ahola | 2011-06-25 |
| | | | | (import from temporary git repo) | ||
* | farmesh is now usable. | Perttu Ahola | 2011-06-18 |
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* | ...and the map part of that | Perttu Ahola | 2011-06-05 |
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* | Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks ↵ | Perttu Ahola | 2011-05-31 |
| | | | | while no players are near it. | ||
* | New map directory structure that avoids map size being limited by filesystem | Ciaran Gultnieks | 2011-05-18 |
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* | random comment updates | Perttu Ahola | 2011-04-30 |
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* | Optimized map saving and sending (server-side) | Perttu Ahola | 2011-04-26 |
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* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
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* | fixed warnings reported by cppcheck | Perttu Ahola | 2011-04-11 |
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