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Commit message (Collapse)AuthorAge
* New map directory structure that avoids map size being limited by filesystemCiaran Gultnieks2011-05-18
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* random comment updatesPerttu Ahola2011-04-30
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* Optimized map saving and sending (server-side)Perttu Ahola2011-04-26
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
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* better support for old mapsPerttu Ahola2011-04-10
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* Map generation is now properly threaded and doesn't block block placement ↵Perttu Ahola2011-04-10
| | | | and other stuff.
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
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* initial workings of the furnacePerttu Ahola2011-04-05
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* Node metadata frameworkPerttu Ahola2011-04-04
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* commit before some more radical changesPerttu Ahola2011-04-03
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
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* commit before some radical changesPerttu Ahola2011-04-02
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* mapgen work-in-progressPerttu Ahola2011-03-02
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* tweaked mapgenPerttu Ahola2011-02-28
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* mainly work on object scripting apiPerttu Ahola2011-02-23
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* some fixes to make compiling on some bsd easierPerttu Ahola2011-02-11
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* now it works nicelyPerttu Ahola2011-02-11
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* fully working i guessPerttu Ahola2011-02-11
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
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* mapgen stuffPerttu Ahola2011-02-05
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* added sand to map generatorPerttu Ahola2011-02-04
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* Faster lighting at map generation timePerttu Ahola2011-01-24
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
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* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
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* removing unused code and commentsPerttu Ahola2011-01-07
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* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-26
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* new viewing range updater algorithmPerttu Ahola2010-12-26
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* better cavesPerttu Ahola2010-12-25
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* organizing stuff.Perttu Ahola2010-12-21
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* Cracking blocks while diggingPerttu Ahola2010-12-21
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* some tinkering with gui. removed updating of configuration file at endPerttu Ahola2010-12-20
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* added dedicated server build without irrlichtPerttu Ahola2010-12-19
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* day/night working client sidePerttu Ahola2010-12-19
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* before daynight mesh cachePerttu Ahola2010-12-18
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* tinkering aroundPerttu Ahola2010-12-14
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* in before messing with face drawing orientationPerttu Ahola2010-12-14
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* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-12
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* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-11
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* license stuffPerttu Ahola2010-11-29
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt