| Commit message (Expand) | Author | Age |
* | Actually fix weather | kwolekr | 2013-11-17 |
* | Weather: Clean up getHeat/getHumidity somewhat | kwolekr | 2013-09-16 |
* | Add license headers and remove useless includes | Kahrl | 2013-09-10 |
* | Add dummy and LevelDB database backends | Ilya Zhuravlev | 2013-09-09 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Decoration: Fix schematic probability mess with new MTS file version | kwolekr | 2013-08-11 |
* | Weather support | proller | 2013-07-27 |
* | Fix issue of VManip occasionally not blitting back blocks, and pitch black li... | kwolekr | 2013-06-27 |
* | Add LuaVoxelManip | kwolekr | 2013-06-27 |
* | Add and implement setting max_clearobjects_extra_loaded_blocks. | Kahrl | 2013-06-03 |
* | Set of changes to build mineTest using Visual Studio 11.0. These affect | Mukul Sati | 2013-03-24 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
* | Merge pull request #482 from proller/liquid | kwolekr | 2013-02-25 |
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| * | new adjustable finite liquid | proller | 2013-02-24 |
* | | Misc. cleanup and minor fixes | kwolekr | 2013-02-25 |
* | | Add multi-Emerge thread support | kwolekr | 2013-02-25 |
* | | Add emerge.cpp, initial EmergeThread changes | kwolekr | 2013-02-25 |
* | | Update Copyright Years | Sfan5 | 2013-02-24 |
* | | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Make mapgen factory setup more elegant, add mapgen_v6.h | kwolekr | 2013-01-23 |
* | Finish and clean up mapgen configuration | kwolekr | 2013-01-21 |
* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
* | Implement node timers | darkrose | 2012-07-23 |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | WIP node metadata, node timers | Kahrl | 2012-06-03 |
* | Area-based MapEditEvent ignore and that put to use for on_generate too | Perttu Ahola | 2012-03-29 |
* | Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u... | Perttu Ahola | 2012-03-29 |
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
* | Replace old active block random node modifying things with actual ActiveBlock... | Perttu Ahola | 2011-11-29 |
* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Add /clearobjects | Perttu Ahola | 2011-10-18 |
* | Fix chest not working after walked away and came back | Perttu Ahola | 2011-10-17 |
* | Merge branch 'view_bobbing_and_vielded_tool' | Perttu Ahola | 2011-09-26 |
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| * | Collected and moved existing camera infrastructure from game.cpp to camera.cp... | Kahrl | 2011-09-08 |
| * | Removed unused camera_position and camera_direction fields from Client. Moved... | Kahrl | 2011-09-07 |
* | | added locking chests - clean patch | darkrose | 2011-09-22 |
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* | These numbers were well exceeding 2^32... | JacobF | 2011-09-04 |
* | Initial sqlite3 maps. | JacobF | 2011-09-02 |
* | Fixed objects being sometimes not able to be stored statically in a block whe... | Perttu Ahola | 2011-07-01 |
* | map unloading is now a whole lot better | Perttu Ahola | 2011-06-27 |
* | fixed block unloading from memory (a better fix coming next) | Perttu Ahola | 2011-06-26 |
* | even more code refactoring | Perttu Ahola | 2011-06-26 |
* | more reorganizing of map code | Perttu Ahola | 2011-06-26 |