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map.h
Commit message (
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Author
Age
*
Use unordered_map instead of map for MapSectors
Richard Try
2022-05-23
*
Add more Prometheus metrics (#12274)
sfan5
2022-05-09
*
Async environment for mods to do concurrent tasks (#11131)
sfan5
2022-05-02
*
Deal with compiler warnings
sfan5
2022-04-30
*
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-07
*
Remove a few unused functions reported by callcatcher (#11658)
SmallJoker
2021-10-12
*
Add core.compare_block_status function (#11247)
SmallJoker
2021-05-30
*
Remove dead code (#10845)
rubenwardy
2021-01-22
*
Allow configuring block disk and net compression. Change default disk level.
Lars
2020-12-15
*
Avoid generating the same chunk more than once with multiple emerge threads.
Lars
2020-11-26
*
Remove unused functions reported by cppcheck (#10463)
SmallJoker
2020-10-05
*
Revert "Verify database connection on interval (#9665)"
rubenwardy
2020-07-07
*
Add MetricsBackend with prometheus counter support
Loic Blot
2020-04-29
*
Verify database connection on interval (#9665)
Loïc Blot
2020-04-15
*
Remove legacy flat-file map code
random-geek
2019-10-23
*
Fix some reference counters (memleak) (#8981)
SmallJoker
2019-09-24
*
Improve occlusion culling in corridors with additional check
sfan5
2019-08-24
*
Restore approximate occlusion check
sfan5
2019-08-24
*
Occlusion: Check for light_propagates and do mapblock bounds checks
SmallJoker
2019-08-23
*
Occlusion: Begin cleanup
SmallJoker
2019-08-23
*
Fix unnecessary exception use in Map::getSectorXXX (#8792)
Jozef Behran
2019-08-13
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Optimize string (mis)handling (#8128)
Jozef Behran
2019-05-18
*
Send only changed node metadata to clients instead of whole mapblock (#5268)
SmallJoker
2018-12-04
*
Check node updates whether the blocks are known (#7568)
SmallJoker
2018-08-16
*
Allow an optional readonly base database (#7544)
lhofhansl
2018-07-25
*
SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
paramat
2018-02-26
*
map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup
Loic Blot
2018-02-11
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
ServerMap saving: cleanups (#6274)
Loïc Blot
2017-08-19
*
Code modernization: src/m* (part 2)
Loic Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
Modernize various files (src/m*) (#6267)
Loïc Blot
2017-08-18
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cpp
Loic Blot
2017-07-26
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
C++11 patchset 6: forbid object copy using assigment/copy function deleters (...
Loïc Blot
2017-06-10
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Properly remove SAO when worldedges are overtaken (#5889)
Loïc Blot
2017-06-03
*
Time: Change old `u32` timestamps to 64-bit (#5818)
SmallJoker
2017-05-26
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
Add on_flood() callback.
Auke Kok
2017-04-22
*
Light update for map blocks
Dániel Juhász
2017-04-20
*
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
Loïc Blot
2017-04-20
*
Fix various variables passed by copy instead of const ref (#5610)
Loïc Blot
2017-04-19
*
Map generation limit: Make per-world
paramat
2017-03-27
*
Allow server side occlusion culling.
Lars Hofhansl
2017-03-11
*
Light calculation: New bulk node lighting code
Dániel Juhász
2017-03-11
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Improved lighting
Dániel Juhász
2016-10-27
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