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Commit message (Expand)AuthorAge
* Use unordered_map instead of map for MapSectorsRichard Try2022-05-23
* Add more Prometheus metrics (#12274)sfan52022-05-09
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
* Deal with compiler warningssfan52022-04-30
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-07
* Remove a few unused functions reported by callcatcher (#11658)SmallJoker2021-10-12
* Add core.compare_block_status function (#11247)SmallJoker2021-05-30
* Remove dead code (#10845)rubenwardy2021-01-22
* Allow configuring block disk and net compression. Change default disk level.Lars2020-12-15
* Avoid generating the same chunk more than once with multiple emerge threads.Lars2020-11-26
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
* Revert "Verify database connection on interval (#9665)"rubenwardy2020-07-07
* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-29
* Verify database connection on interval (#9665)Loïc Blot2020-04-15
* Remove legacy flat-file map coderandom-geek2019-10-23
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24
* Improve occlusion culling in corridors with additional checksfan52019-08-24
* Restore approximate occlusion checksfan52019-08-24
* Occlusion: Check for light_propagates and do mapblock bounds checksSmallJoker2019-08-23
* Occlusion: Begin cleanupSmallJoker2019-08-23
* Fix unnecessary exception use in Map::getSectorXXX (#8792)Jozef Behran2019-08-13
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-18
* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-04
* Check node updates whether the blocks are known (#7568)SmallJoker2018-08-16
* Allow an optional readonly base database (#7544)lhofhansl2018-07-25
* SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat2018-02-26
* map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanupLoic Blot2018-02-11
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* ServerMap saving: cleanups (#6274)Loïc Blot2017-08-19
* Code modernization: src/m* (part 2)Loic Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-18
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cppLoic Blot2017-07-26
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot2017-06-10
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-03
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26
* Player data to Database (#5475)Loïc Blot2017-04-23
* Add on_flood() callback.Auke Kok2017-04-22
* Light update for map blocksDániel Juhász2017-04-20
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-20
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-19
* Map generation limit: Make per-worldparamat2017-03-27
* Allow server side occlusion culling.Lars Hofhansl2017-03-11
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Improved lightingDániel Juhász2016-10-27