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* | Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
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* Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-24
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
* Fixed a temporary solution of server shutting down to an assert(0) when a too...Perttu Ahola2011-05-03
* Tuned polygon generation to sort the triangles for nicer gradientsPerttu Ahola2011-04-24
* ...Now the tesselation should actually workPerttu Ahola2011-04-24
* Optimized smooth lighting calculation codePerttu Ahola2011-04-24
* cleaned the smooth lighting code a bitPerttu Ahola2011-04-24
* disable tiling of textures only if smooth lighting is usedPerttu Ahola2011-04-24
* Added a setting for disabling smooth lighting. Updated changelog.Perttu Ahola2011-04-24
* Added a simple software "ambient occlusion" effect, like minecraft's "smooth ...Perttu Ahola2011-04-24
* fixed flowing water lighting when it is below a solid blockPerttu Ahola2011-04-23
* Removed IrrlichtWrapperPerttu Ahola2011-04-22
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* support for format 0 and 1 mapsPerttu Ahola2011-04-11
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
* now the server buildsPerttu Ahola2011-04-04
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-04
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-03
* commit before some more radical changesPerttu Ahola2011-04-03
* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
* removed useless SMaterial parameter from mapblockPerttu Ahola2011-02-14
* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-13
* now it works nicelyPerttu Ahola2011-02-11
* fully working i guessPerttu Ahola2011-02-11
* new texture stuff quite workingPerttu Ahola2011-02-11
* fixes toward mingw compatibilityPerttu Ahola2011-02-10
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
* bug-fixin'Perttu Ahola2011-02-08
* mapgen stuffPerttu Ahola2011-02-05
* nicer looking waterPerttu Ahola2011-02-04
* water drawing glitch fixPerttu Ahola2011-02-04
* a little backwards compatibility with coalPerttu Ahola2011-02-03
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-01
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-01
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-30
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
* backing up some stuffPerttu Ahola2011-01-26
* commentsPerttu Ahola2011-01-26
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
* Mainly some texture tweakingPerttu Ahola2011-01-24