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path:
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mapblock.cpp
Commit message (
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)
Author
Age
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Reduced the CPU usage of the sent block selector algorithm
Perttu Ahola
2011-05-31
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Added fences (but still needs an icon or something to display in inventory)
Ciaran Gultnieks
2011-05-24
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Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
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Added glass, with rendering and furnace support.
Ciaran Gultnieks
2011-05-09
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Fixed a temporary solution of server shutting down to an assert(0) when a too...
Perttu Ahola
2011-05-03
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Tuned polygon generation to sort the triangles for nicer gradients
Perttu Ahola
2011-04-24
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...Now the tesselation should actually work
Perttu Ahola
2011-04-24
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Optimized smooth lighting calculation code
Perttu Ahola
2011-04-24
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cleaned the smooth lighting code a bit
Perttu Ahola
2011-04-24
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disable tiling of textures only if smooth lighting is used
Perttu Ahola
2011-04-24
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Added a setting for disabling smooth lighting. Updated changelog.
Perttu Ahola
2011-04-24
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Added a simple software "ambient occlusion" effect, like minecraft's "smooth ...
Perttu Ahola
2011-04-24
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fixed flowing water lighting when it is below a solid block
Perttu Ahola
2011-04-23
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Removed IrrlichtWrapper
Perttu Ahola
2011-04-22
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
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support for format 0 and 1 maps
Perttu Ahola
2011-04-11
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implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
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changed node metadata format to better accomodate future needs and problems
Perttu Ahola
2011-04-05
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now the server builds
Perttu Ahola
2011-04-04
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fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
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Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
2011-04-04
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Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
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commit before some more radical changes
Perttu Ahola
2011-04-03
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Revert mapgen to best working version (2)
Perttu Ahola
2011-04-03
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Mapgen is better now. Not a lot, but a bit!
Perttu Ahola
2011-04-02
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A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
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Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
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random code cleaning, shouldn't affect anything
Perttu Ahola
2011-02-18
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Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-15
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removed useless SMaterial parameter from mapblock
Perttu Ahola
2011-02-14
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changed sky color and made new style leaves a bit more bright
Perttu Ahola
2011-02-13
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now it works nicely
Perttu Ahola
2011-02-11
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fully working i guess
Perttu Ahola
2011-02-11
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new texture stuff quite working
Perttu Ahola
2011-02-11
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fixes toward mingw compatibility
Perttu Ahola
2011-02-10
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work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
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bug-fixin'
Perttu Ahola
2011-02-08
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mapgen stuff
Perttu Ahola
2011-02-05
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nicer looking water
Perttu Ahola
2011-02-04
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water drawing glitch fix
Perttu Ahola
2011-02-04
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a little backwards compatibility with coal
Perttu Ahola
2011-02-03
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This map generator is starting to look pretty good now... also, disabled load...
Perttu Ahola
2011-02-01
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partly working chunk-based map generator (doesn't save properly, spawn is pre...
Perttu Ahola
2011-02-01
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map generation framework under development... not quite operational at this p...
Perttu Ahola
2011-01-30
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Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
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backing up some stuff
Perttu Ahola
2011-01-26
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comments
Perttu Ahola
2011-01-26
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Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
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removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
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Mainly some texture tweaking
Perttu Ahola
2011-01-24
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