| Commit message (Collapse) | Author | Age |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
lighting"
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Also made client mutex-free to allow easier adding of new stuff.
|
|
|
|
| |
being a messy object oriented cludge, it now is a messy cludge with separate parameters.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
loading player position from disk because map is regenerated always.
|
|
|
|
| |
pretty random)
|
|
|
|
| |
point.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|