Commit message (Collapse) | Author | Age | |
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* | Change i++ to ++i | David Jones | 2015-08-25 |
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* | Clean up threading | ShadowNinja | 2015-08-23 |
| | | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test. | ||
* | Precalculate mapblock relative size. This permit to remove many s16 calculs ↵ | nerzhul | 2015-07-29 |
| | | | | on runtime | ||
* | Misc. minor fixes | kwolekr | 2015-07-10 |
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* | Generic CAO cleanups and renames for clarification | est31 | 2015-06-20 |
| | | | | | | | | * Use enum for GENERIC_CMD_* * Rename m_attachements to attachement_parent_ids (public member and clearer name) * Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO * USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested * Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested | ||
* | Mapblock: nodecount refactor | est31 | 2015-05-31 |
| | | | | | | | Spare direct multoplication, use constant MapBlock::nodecount instead of local nodecount variables. Also use strides at one place instead of multiplications. | ||
* | Record MapBlock modification reasons as flags instead of strings | kwolekr | 2015-05-17 |
| | | | | | This improves performance of MapBlock::raiseModified by a factor of 6. Also, clean up mapblock.h a bit and inline small functions. | ||
* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | ||
* | Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok ↵ | Craig Robbins | 2015-02-10 |
| | | | | | | @celeron55 Before patch, function consumes up to ~8% of the main server loop. After, ~0% (below level of 2 places of significance) | ||
* | Fix a crash (assert) when client set serial version < 24 in INIT | Loic Blot | 2015-01-27 |
| | | | | | | | | | When SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM To resolve the problem: * Create a different CLIENT_MIN_VERSION to handle this problem * Remove the exception * Use an assert in case of bad developer code | ||
* | Revert "Fix a crash (assert) when client set serial version < 24 in INIT ↵ | Craig Robbins | 2015-01-27 |
| | | | | | | | | command SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM" nerzhul is (may?) be working on a new solution. For the moment this is reverted because old worlds cannot be loaded (see discussion on github for the commit). This reverts commit 800d19270250bb13cc6b2d330199815bf8e96446. | ||
* | Fix a crash (assert) when client set serial version < 24 in INIT command ↵ | (@U-Exp) | 2015-01-24 |
| | | | | SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM | ||
* | Fix all warnings and remove -Wno-unused-but-set cflag | kwolekr | 2015-01-18 |
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* | Remove most exceptions from getNode() (and variants) | Craig Robbins | 2014-11-14 |
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* | Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size ↵ | sapier | 2014-06-23 |
| | | | | mapping array | ||
* | Remove liquid_finite and weather | proller | 2014-04-18 |
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* | Cleanup jthread and fix win32 build | sapier | 2013-12-01 |
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* | Actually fix weather | kwolekr | 2013-11-17 |
| | | | | The real problem was that MapBlocks were not activated before getting sent to the client | ||
* | Weather: Clean up getHeat/getHumidity somewhat | kwolekr | 2013-09-16 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Weather backward compatibility | proller | 2013-08-02 |
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* | Fix warnings in mapblock.cpp | PilzAdam | 2013-07-28 |
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* | Weather support | proller | 2013-07-27 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Move util/serialize.h out from staticobject.h for smaller header dependencies | Perttu Ahola | 2012-11-26 |
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* | Reorganize ClientMap rendering code for a bit more performance | Perttu Ahola | 2012-09-04 |
| | | | | | - Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing | ||
* | Improve node timer format (map format version 25) and update mapformat.txt | Perttu Ahola | 2012-07-24 |
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* | Fix map deserialization and remove old serialization code | Perttu Ahola | 2012-07-23 |
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* | Increase node id/param0 to 16 bits, leaving param2 always with 8 bits | darkrose | 2012-07-23 |
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* | Implement node timers | darkrose | 2012-07-23 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Update and fix doc/mapformat.txt; make current format more solid in mapblock.cpp | Perttu Ahola | 2012-06-08 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Add ignore_world_load_errors configuration option and provide better error ↵ | Perttu Ahola | 2012-06-04 |
| | | | | messages | ||
* | WIP node metadata, node timers | Kahrl | 2012-06-03 |
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* | Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update ↵ | Perttu Ahola | 2012-03-29 |
| | | | | until it is actually needed | ||
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 |
| | | | | light, removed footprints | ||
* | Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵ | Kahrl | 2012-01-22 |
| | | | | legacy_wallmounted | ||
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | ||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Replace old active block random node modifying things with actual ↵ | Perttu Ahola | 2011-11-29 |
| | | | | ActiveBlockModifiers | ||
* | Add reason parameter to setModified and print it out to verbosestream when ↵ | Perttu Ahola | 2011-11-29 |
| | | | | saving block | ||
* | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵ | Perttu Ahola | 2011-11-29 |
| | | | | wrapper in old code | ||
* | Node definition names | Perttu Ahola | 2011-11-29 |
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* | Remove content dependencies from mapblock.cpp | Perttu Ahola | 2011-11-29 |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola | 2011-11-29 |
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