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mapblock.cpp
Commit message (
Expand
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Author
Age
*
Reduced the CPU usage of the sent block selector algorithm
Perttu Ahola
2011-05-31
*
Added fences (but still needs an icon or something to display in inventory)
Ciaran Gultnieks
2011-05-24
*
Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
*
Added glass, with rendering and furnace support.
Ciaran Gultnieks
2011-05-09
*
Fixed a temporary solution of server shutting down to an assert(0) when a too...
Perttu Ahola
2011-05-03
*
Tuned polygon generation to sort the triangles for nicer gradients
Perttu Ahola
2011-04-24
*
...Now the tesselation should actually work
Perttu Ahola
2011-04-24
*
Optimized smooth lighting calculation code
Perttu Ahola
2011-04-24
*
cleaned the smooth lighting code a bit
Perttu Ahola
2011-04-24
*
disable tiling of textures only if smooth lighting is used
Perttu Ahola
2011-04-24
*
Added a setting for disabling smooth lighting. Updated changelog.
Perttu Ahola
2011-04-24
*
Added a simple software "ambient occlusion" effect, like minecraft's "smooth ...
Perttu Ahola
2011-04-24
*
fixed flowing water lighting when it is below a solid block
Perttu Ahola
2011-04-23
*
Removed IrrlichtWrapper
Perttu Ahola
2011-04-22
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
support for format 0 and 1 maps
Perttu Ahola
2011-04-11
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
*
changed node metadata format to better accomodate future needs and problems
Perttu Ahola
2011-04-05
*
now the server builds
Perttu Ahola
2011-04-04
*
fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
*
Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
2011-04-04
*
Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
*
commit before some more radical changes
Perttu Ahola
2011-04-03
*
Revert mapgen to best working version (2)
Perttu Ahola
2011-04-03
*
Mapgen is better now. Not a lot, but a bit!
Perttu Ahola
2011-04-02
*
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
random code cleaning, shouldn't affect anything
Perttu Ahola
2011-02-18
*
Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-15
*
removed useless SMaterial parameter from mapblock
Perttu Ahola
2011-02-14
*
changed sky color and made new style leaves a bit more bright
Perttu Ahola
2011-02-13
*
now it works nicely
Perttu Ahola
2011-02-11
*
fully working i guess
Perttu Ahola
2011-02-11
*
new texture stuff quite working
Perttu Ahola
2011-02-11
*
fixes toward mingw compatibility
Perttu Ahola
2011-02-10
*
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
*
bug-fixin'
Perttu Ahola
2011-02-08
*
mapgen stuff
Perttu Ahola
2011-02-05
*
nicer looking water
Perttu Ahola
2011-02-04
*
water drawing glitch fix
Perttu Ahola
2011-02-04
*
a little backwards compatibility with coal
Perttu Ahola
2011-02-03
*
This map generator is starting to look pretty good now... also, disabled load...
Perttu Ahola
2011-02-01
*
partly working chunk-based map generator (doesn't save properly, spawn is pre...
Perttu Ahola
2011-02-01
*
map generation framework under development... not quite operational at this p...
Perttu Ahola
2011-01-30
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
*
backing up some stuff
Perttu Ahola
2011-01-26
*
comments
Perttu Ahola
2011-01-26
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
*
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
*
Mainly some texture tweaking
Perttu Ahola
2011-01-24
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