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* commit before messing with waterPerttu Ahola2011-01-17
* generate-time lighting optimizationPerttu Ahola2011-01-15
* just backuppin' a working mapblock.cppPerttu Ahola2011-01-15
* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
* oops, forgot some test code inPerttu Ahola2010-12-27
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
* better grass generation (integration to sunlight propagation algorithms)Perttu Ahola2010-12-26
* working goodPerttu Ahola2010-12-26
* a mutex added to TempMods which hopefully fixes rare segfaults on clientPerttu Ahola2010-12-23
* organizing stuff.Perttu Ahola2010-12-21
* Cracking blocks while diggingPerttu Ahola2010-12-21
* framework for modifying texturesPerttu Ahola2010-12-20
* added dedicated server build without irrlichtPerttu Ahola2010-12-19
* day/night working client sidePerttu Ahola2010-12-19
* before daynight mesh cachePerttu Ahola2010-12-18
* before adding day/night lightingPerttu Ahola2010-12-18
* tinkering aroundPerttu Ahola2010-12-14
* better graphics, zlib to work on vc++Perttu Ahola2010-12-14
* grass edges workin'Perttu Ahola2010-12-14
* in before messing with face drawing orientationPerttu Ahola2010-12-14
* commit before content-tile separationPerttu Ahola2010-12-13
* random stuff and different node lightingPerttu Ahola2010-12-13
* working nicelyPerttu Ahola2010-12-13
* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-12
* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-11
* license stuffPerttu Ahola2010-11-29
* Windows bug fixesPerttu Ahola2010-11-29
* fixed face updating slowness bugPerttu Ahola2010-11-29
* reversed meshbuffer cachePerttu Ahola2010-11-29
* meshbuffer cache test. No much speed improvement.Perttu Ahola2010-11-29
* Initial filesPerttu Ahola2010-11-27