| Commit message (Expand) | Author | Age |
* | Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u... | Perttu Ahola | 2012-03-29 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa... | Kahrl | 2012-01-22 |
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Replace old active block random node modifying things with actual ActiveBlock... | Perttu Ahola | 2011-11-29 |
* | Add reason parameter to setModified and print it out to verbosestream when sa... | Perttu Ahola | 2011-11-29 |
* | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w... | Perttu Ahola | 2011-11-29 |
* | Node definition names | Perttu Ahola | 2011-11-29 |
* | Remove content dependencies from mapblock.cpp | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola | 2011-11-29 |
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
* | mobv2 | Perttu Ahola | 2011-10-15 |
* | Saner block modification flag operation for not saving everything always | Perttu Ahola | 2011-10-12 |
* | fix server build | Perttu Ahola | 2011-07-25 |
* | Added a mapblock analyzing function for debugging use and fixed remaining map... | Perttu Ahola | 2011-07-24 |
* | merged fix to decapitated trees; other bugs now exists | Perttu Ahola | 2011-07-24 |
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| * | Attempt to fix the big bug. Now server either stops sending map or mapgen sta... | Perttu Ahola | 2011-07-21 |
* | | extended content-type range | Perttu Ahola | 2011-07-23 |
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* | initial steps in doing content type extension | Perttu Ahola | 2011-07-02 |
* | fixed block unloading from memory (a better fix coming next) | Perttu Ahola | 2011-06-26 |
* | more reorganizing of map code | Perttu Ahola | 2011-06-26 |
* | New map generator added (and SQLite, messed up the commits at that time...) (... | Perttu Ahola | 2011-06-25 |
* | Changed MapBlockObjects to be never written anymore. Incremented version number. | Perttu Ahola | 2011-06-18 |
* | Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc... | Perttu Ahola | 2011-06-17 |
* | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st... | Perttu Ahola | 2011-06-17 |
* | Messed around with genmap.py. Now supports format version 17. | Perttu Ahola | 2011-06-05 |
* | Merged CiaranG's fence graphic updates (ugh, well, it worked, i guess, kind o... | Perttu Ahola | 2011-06-02 |
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| * | Slightly better texture coordinates for fences | Ciaran Gultnieks | 2011-05-31 |
| * | Ability to set texture coordinates on a generated cuboid (for fences) | Ciaran Gultnieks | 2011-05-30 |
* | | Reduced the CPU usage of the sent block selector algorithm | Perttu Ahola | 2011-05-31 |
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* | Added fences (but still needs an icon or something to display in inventory) | Ciaran Gultnieks | 2011-05-24 |
* | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | 2011-05-22 |
* | Added glass, with rendering and furnace support. | Ciaran Gultnieks | 2011-05-09 |
* | Fixed a temporary solution of server shutting down to an assert(0) when a too... | Perttu Ahola | 2011-05-03 |
* | Tuned polygon generation to sort the triangles for nicer gradients | Perttu Ahola | 2011-04-24 |
* | ...Now the tesselation should actually work | Perttu Ahola | 2011-04-24 |
* | Optimized smooth lighting calculation code | Perttu Ahola | 2011-04-24 |
* | cleaned the smooth lighting code a bit | Perttu Ahola | 2011-04-24 |
* | disable tiling of textures only if smooth lighting is used | Perttu Ahola | 2011-04-24 |
* | Added a setting for disabling smooth lighting. Updated changelog. | Perttu Ahola | 2011-04-24 |
* | Added a simple software "ambient occlusion" effect, like minecraft's "smooth ... | Perttu Ahola | 2011-04-24 |
* | fixed flowing water lighting when it is below a solid block | Perttu Ahola | 2011-04-23 |
* | Removed IrrlichtWrapper | Perttu Ahola | 2011-04-22 |
* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
* | support for format 0 and 1 maps | Perttu Ahola | 2011-04-11 |
* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 |
* | changed node metadata format to better accomodate future needs and problems | Perttu Ahola | 2011-04-05 |