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* Fix a crash (assert) when client set serial version < 24 in INITLoic Blot2015-01-27
* Revert "Fix a crash (assert) when client set serial version < 24 in INIT comm...Craig Robbins2015-01-27
* Fix a crash (assert) when client set serial version < 24 in INIT command SER_...(@U-Exp)2015-01-24
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping...sapier2014-06-23
* Remove liquid_finite and weatherproller2014-04-18
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Actually fix weatherkwolekr2013-11-17
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Weather backward compatibilityproller2013-08-02
* Fix warnings in mapblock.cppPilzAdam2013-07-28
* Weather supportproller2013-07-27
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola2012-11-26
* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-04
* Improve node timer format (map format version 25) and update mapformat.txtPerttu Ahola2012-07-24
* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-23
* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-23
* Implement node timersdarkrose2012-07-23
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Update and fix doc/mapformat.txt; make current format more solid in mapblock.cppPerttu Ahola2012-06-08
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add ignore_world_load_errors configuration option and provide better error me...Perttu Ahola2012-06-04
* WIP node metadata, node timersKahrl2012-06-03
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola2012-03-29
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...Kahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-29
* Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola2011-11-29
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Remove content dependencies from mapblock.cppPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* mobv2Perttu Ahola2011-10-15
* Saner block modification flag operation for not saving everything alwaysPerttu Ahola2011-10-12
* fix server buildPerttu Ahola2011-07-25
* Added a mapblock analyzing function for debugging use and fixed remaining map...Perttu Ahola2011-07-24
* merged fix to decapitated trees; other bugs now existsPerttu Ahola2011-07-24
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| * Attempt to fix the big bug. Now server either stops sending map or mapgen sta...Perttu Ahola2011-07-21
* | extended content-type rangePerttu Ahola2011-07-23
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* initial steps in doing content type extensionPerttu Ahola2011-07-02