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* more reorganizing of map codePerttu Ahola2011-06-26
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola2011-06-18
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-17
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-17
* Messed around with genmap.py. Now supports format version 17.Perttu Ahola2011-06-05
* Merged CiaranG's fence graphic updates (ugh, well, it worked, i guess, kind o...Perttu Ahola2011-06-02
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| * Slightly better texture coordinates for fencesCiaran Gultnieks2011-05-31
| * Ability to set texture coordinates on a generated cuboid (for fences)Ciaran Gultnieks2011-05-30
* | Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
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* Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-24
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
* Fixed a temporary solution of server shutting down to an assert(0) when a too...Perttu Ahola2011-05-03
* Tuned polygon generation to sort the triangles for nicer gradientsPerttu Ahola2011-04-24
* ...Now the tesselation should actually workPerttu Ahola2011-04-24
* Optimized smooth lighting calculation codePerttu Ahola2011-04-24
* cleaned the smooth lighting code a bitPerttu Ahola2011-04-24
* disable tiling of textures only if smooth lighting is usedPerttu Ahola2011-04-24
* Added a setting for disabling smooth lighting. Updated changelog.Perttu Ahola2011-04-24
* Added a simple software "ambient occlusion" effect, like minecraft's "smooth ...Perttu Ahola2011-04-24
* fixed flowing water lighting when it is below a solid blockPerttu Ahola2011-04-23
* Removed IrrlichtWrapperPerttu Ahola2011-04-22
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* support for format 0 and 1 mapsPerttu Ahola2011-04-11
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
* now the server buildsPerttu Ahola2011-04-04
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-04
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-03
* commit before some more radical changesPerttu Ahola2011-04-03
* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
* removed useless SMaterial parameter from mapblockPerttu Ahola2011-02-14
* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-13
* now it works nicelyPerttu Ahola2011-02-11
* fully working i guessPerttu Ahola2011-02-11
* new texture stuff quite workingPerttu Ahola2011-02-11
* fixes toward mingw compatibilityPerttu Ahola2011-02-10
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
* bug-fixin'Perttu Ahola2011-02-08
* mapgen stuffPerttu Ahola2011-02-05
* nicer looking waterPerttu Ahola2011-02-04
* water drawing glitch fixPerttu Ahola2011-02-04
* a little backwards compatibility with coalPerttu Ahola2011-02-03