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* WIP node metadata, node timersKahrl2012-06-03
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola2012-03-29
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...Kahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-29
* Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola2011-11-29
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Remove content dependencies from mapblock.cppPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* mobv2Perttu Ahola2011-10-15
* Saner block modification flag operation for not saving everything alwaysPerttu Ahola2011-10-12
* fix server buildPerttu Ahola2011-07-25
* Added a mapblock analyzing function for debugging use and fixed remaining map...Perttu Ahola2011-07-24
* merged fix to decapitated trees; other bugs now existsPerttu Ahola2011-07-24
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| * Attempt to fix the big bug. Now server either stops sending map or mapgen sta...Perttu Ahola2011-07-21
* | extended content-type rangePerttu Ahola2011-07-23
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* initial steps in doing content type extensionPerttu Ahola2011-07-02
* fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
* more reorganizing of map codePerttu Ahola2011-06-26
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola2011-06-18
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-17
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-17
* Messed around with genmap.py. Now supports format version 17.Perttu Ahola2011-06-05
* Merged CiaranG's fence graphic updates (ugh, well, it worked, i guess, kind o...Perttu Ahola2011-06-02
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| * Slightly better texture coordinates for fencesCiaran Gultnieks2011-05-31
| * Ability to set texture coordinates on a generated cuboid (for fences)Ciaran Gultnieks2011-05-30
* | Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
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* Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-24
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
* Fixed a temporary solution of server shutting down to an assert(0) when a too...Perttu Ahola2011-05-03
* Tuned polygon generation to sort the triangles for nicer gradientsPerttu Ahola2011-04-24
* ...Now the tesselation should actually workPerttu Ahola2011-04-24
* Optimized smooth lighting calculation codePerttu Ahola2011-04-24
* cleaned the smooth lighting code a bitPerttu Ahola2011-04-24
* disable tiling of textures only if smooth lighting is usedPerttu Ahola2011-04-24
* Added a setting for disabling smooth lighting. Updated changelog.Perttu Ahola2011-04-24
* Added a simple software "ambient occlusion" effect, like minecraft's "smooth ...Perttu Ahola2011-04-24
* fixed flowing water lighting when it is below a solid blockPerttu Ahola2011-04-23
* Removed IrrlichtWrapperPerttu Ahola2011-04-22
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* support for format 0 and 1 mapsPerttu Ahola2011-04-11
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10