summaryrefslogtreecommitdiff
path: root/src/mapblock.cpp
Commit message (Collapse)AuthorAge
* Removed IrrlichtWrapperPerttu Ahola2011-04-22
|
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
|
* support for format 0 and 1 mapsPerttu Ahola2011-04-11
|
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
|
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
|
* now the server buildsPerttu Ahola2011-04-04
|
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
|
* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-03
|
* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
|
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
|
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
|
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
|
* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
|
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
|
* removed useless SMaterial parameter from mapblockPerttu Ahola2011-02-14
|
* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-13
|
* now it works nicelyPerttu Ahola2011-02-11
|
* fully working i guessPerttu Ahola2011-02-11
|
* new texture stuff quite workingPerttu Ahola2011-02-11
|
* fixes toward mingw compatibilityPerttu Ahola2011-02-10
|
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
|
* bug-fixin'Perttu Ahola2011-02-08
|
* mapgen stuffPerttu Ahola2011-02-05
|
* nicer looking waterPerttu Ahola2011-02-04
|
* water drawing glitch fixPerttu Ahola2011-02-04
|
* a little backwards compatibility with coalPerttu Ahola2011-02-03
|
* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
|
* backing up some stuffPerttu Ahola2011-01-26
|
* commentsPerttu Ahola2011-01-26
|
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
|
* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
|
* Mainly some texture tweakingPerttu Ahola2011-01-24
|
* small fixes here and therePerttu Ahola2011-01-24
|
* OMG! Main Menu!Perttu Ahola2011-01-23
|
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
|
* old water removed, some fixes here and therePerttu Ahola2011-01-17
|
* commit before messing with waterPerttu Ahola2011-01-17
|
* generate-time lighting optimizationPerttu Ahola2011-01-15
|
* just backuppin' a working mapblock.cppPerttu Ahola2011-01-15
|
* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
|
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
|
* oops, forgot some test code inPerttu Ahola2010-12-27
|
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
|
* better grass generation (integration to sunlight propagation algorithms)Perttu Ahola2010-12-26
|
* working goodPerttu Ahola2010-12-26
|